OSRS Firemaking Guide for 1-99
Firemaking is one of the original skills in the game from Classic, and it is quite fast to train. The main downside is that there is almost no reward from training it, aside from quest requirements and a cape at the end. Within this OSRS Firemaking Guide, you will find out how to quickly obtain your Firemaking Cape.
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What do I need to know about Firemaking?
Don’t expect to get much out of Firemaking before reaching the requirements for Wintertodt or high-level Shades of Mort’ton. You want a wide-open area that’s close to the bank, which the Grand Exchange fits perfectly. You will also find people burning logs near Willow or Maple trees where it’s easy to power level both Woodcutting and Firemaking together.
Level 1-50: Firemaking
Firemaking is fast to train up, although you will be burning rather expensive logs at the start. If you are an Ironman or tight on money, you can just cut your own logs and burn them as you go.
With regular logs, you will still get an impressive 50,000 experience per hour. Once you get to Willow Logs, you will get over 133,000 experience per hour. Quests like The Giant Dwarf and Enlightened Journey are opportunities to get starter experience without spending money on logs.
Level 50-99: Winterodt
As Firemaking is probably the most useless skill in the game, Jagex decided to spice it up with the Wintertodt update. Although it only requires level 50 firemaking, players will often do this minigame all the way to Level 99. The main unique aspect of Wintertodt is that it is somewhat AFK and does not require to burn money away in order to train.
It is important to have cold-weather gear in order to avoid taking lots of damage that will kill you nearly instantly. While there is a long list of items that you can bring, common items include the Clue Hunter outfit, a Bear Head, Fremmenik Gloves, a Fire Cape, a Fire Staff and a Tome of Fire. You may also include the lumberjack hat for a slight boost in Woodcutting experience during the cutting phase.
Even with your warm outfit, you will take constant damage so there’s a need for food. Lower levels take less damage so cheap food would suffice while maxed account take Saradomin brews to mitigate against the damage. A lot of raw fish is found in the crates, so this serves a potential food source for newer Ironmen.
Go to the official Wintertodt world to do it with a large group of people, almost guaranteeing a victory in every boss instance. For the most part, you may just cut the roots until a full inventory and immediately use them on the burner. This makes the activity very AFK, although you will need to frequently watch your Hitpoints level.
Especially for Ironmen, it is most efficient to do this minigame at 10 hitpoints. The damage scales very low so food will barely be needed, which is especially valuable for Hardcore Ironmen. It is common to do this skill all the way to Level 99 as the loot crates drop a lot of starting cash and skilling supplies that would otherwise be hard to obtain.
If you cannot reach the 500-point minimum by the end of each game, you will not be rewarded with a loot crate and bonus experience at the end. To avoid this, bring a knife to fletch some of the roots, netting you significantly more points during each round.
Starting out with Wintertodt, you can get over 150,000 experience per hour. Once you get past Level 90, you get an amazing 300,000 experience per hour. This beats the experience potential of even burning Yew logs.
Level 60+: Yew Logs
Yew Logs are stuck in the middle of high-level training. It is quite a bit faster than Wintertodt at level 60 while being much cheaper than Magic Logs. The price is mostly reflected by its use for fletching training, which is why it might be better to skip it. Expect to get up to 300,000 experience per hour with full concentration.
Level 90+: Redwood Logs
Redwood Trees were the latest tree added to the game and is found within the Woodcutting guild. Since no significant use was given to these logs, they are quite cheap to buy and is currently the meta for high-level training. It is possible to gain over 500,000 experience per hour while spending 3x less than Magic logs.
Shades of Mort’ton
Shades of Mort’ton is one of the other interactive ways to gain Firemaking experience, although it does include combat experience as well. The idea is to burn shade corpses that are doused with Sacred Oil in order to receive keys. These keys may then be used on doors and chests in order to get rewards. Assuming you just buy all the materials for quick training, it is possible to make over 150,000 experience per hour with Fiyr Shade corpses.
As an ironman, you are forced to do the steps from scratch. This includes helping to rebuild the temple to make your own sacred oil, which is one of the most time-consuming parts in itself. You will also need to kill all shades to get corpses, which may or may not be worth it for combat experience. If the goal is firemaking experience, it really isn’t very efficient.
How about Firemaking in F2P?
Since F2P only consists of burning logs, it is best to just use whatever log your level corresponds with until Maple logs. After that, you probably will do Maple logs until level 99 since Yew Logs are very expensive. Burning maple logs will get around 200,000 experience per hour.
Firemaking isn’t a very dynamic skill but it’s at least a very easy Level 99 to achieve. More than likely, you will be spending a good portion of it at Wintertodt, and especially if you are an Ironman. Hopefully, this OSRS Firemaking Guide gave you the gist of what this skill is about.
For more RuneScape, check this out: OSRS Ironman Guide