OSRS Herblore Guide for 1-99
Herblore, which was originally named Herblaw, is a skill in which the player may create potions using herbs and other peculiar ingredients. Many players only choose to level up high enough to make certain potions or do raids since it is an expensive skill to get up. While the skill may be tedious to achieve Level 99, this OSRS Herblore guide will hopefully make that process a little smoother.
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What do I need to know about Herblore for this OSRS Guide?
This is the only skill in the game that needs a quest to start training, which is the Druidic Ritual. The base of training Herblore in OSRS is identifying herbs and creating potions with the latter being much faster. Since herbs are really only obtained in significant amounts from monster drops and farming, it can take a very long time for Ironmen to gather enough resources for Level 99.
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Attack Potions (3-38)
Attack potions, made with Guam leaves and eyes of newt, are the first potions you can make in the game. Since these potions little resell value, these will be made at a slight loss. Even though it is a starting potion, you can make 60,000 experience per hour and quickly get to higher level potions.
Serum 207 (15-38+)
This is a relatively cheap method (at around 5GP per XP) using Tarromin and ashes. The ability to make this potion is unlocked during the Shades of Mort’ton quest and are used to cure afflicted villagers. While you have to manually click each potion, it is easily 100,000 experience per hour.
Prayer Potions (38-45+)
Prayer potions are always in high demand for parking, slayer or questing. While the value is high, you will still make each potion at a slight loss, but the latest influx in Snape Grass has made it even cheaper. It is simply a mix of Rannar Weed and Snape Grass and this will be a consistent 200,000 experience per hour.
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AFK Tarromin Tar (39+)
Herblore is a tedious skill and some would rather train it the slow, AFK way. Since tar is stackable, you can fill up a whole inventory of herbs and let your character slowly create tars while you play another character or watch TV. You can expect a little over 100,000 experience per hour while costing just under 300 GP per tar created.
Super Attack Potions (45-52)
Since you can easily resell Super Attack Potions, it is a very quick and cost-efficient way to train until Super Energies are unlocked. You will need unfinished Irit potions and eyes of newt, which mirrors the way regular Attack Potions are made. If you are consistent, you can gain 250,000 experience per hour.
Super Energy Potions (52-66/81+)
Super Energy Potions are relatively cost efficient at around 5 GP/XP and are made with Avantoes and Mort Myre fungi. Due to this being a secondary ingredient to make Stamina potions, it is quite easy to resell in the Grand Exchange. Mixing these together will net an impressive 280,000 experience per hour and is viable all the way until high-level potions.
Super Defence Potions (66+)
While being slightly less cost-effective than Super Energy potions with 7 GP/XP, Super Defence Potions are a fast way to blast through some levels. You will lose roughly 1,000 GP per potion while gaining an amazing 370,000 experience per hour.
Bastion Potions (80-99)
Bastions potions came along with the Theatre of Blood update and are one of the few ways to utilize vials of blood. The idea is that it’s a combination of a Super Defence potion and a Ranging potion, saving inventory space for range tanks. You combine vials of blood with Cadantine and Wines of Zamorak to make the finished product. After reselling, you only get a slight loss of 1,100 GP and will net 380,000 experience per hour.
Saradomin Brews (81-99)
Saradomin Brews offer the fastest experience in the game but come at a higher loss than other potions. This is mostly due to both the herbs and birds’ nests being quite expensive and potions reselling at lower prices. You will lose at least 2,500 gold per potion while gaining a whopping 450,000 experience per hour.
Super Combat Potions (90-99)
Super combat potions are always in high demand for both PvM and PvP purposes, which is why it can consistently be sold to mitigate your expenses. It is made by combining all Super Attack/Strength/Defence potions with a Torstol. You will lose a mere 150 coins per potion made (depending on the current price) while gaining over 300,000 experience per hour.
Anti-Venom+ Potions (94-99)
Due to the very tight price margin, these potions have the cheapest XP/GP ratio until Level 99. It is made by using an Anti-Venom with a Torstol. This potion is used to cure both venom and poison, which is useful for PvP or Zulrah fights. Since these potions are two times slower than all other potions, you will only get around 150,000 experience per hour.
Extended Super Antifire Potions (98-99)
The recommendation in this Herblore guide for OSRS is Extended Super Antifire Potions. While you can only use it during the last stretch of training, these potions are the second fastest way to train while being half the price of Saradomin Brews. You will upgrade a Super antifire potion with Lava scale shards (which are stackable) and net over 400,000 experience per hour. Dragon Slayer II is required to make these, although most high-level players will probably have it completed anyway.
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Cleaning Herbs for Profit
Cleaning grimy herbs isn’t exactly the most popular method to train the skill since it is extremely click-intensive to do efficiently. Fortunately for those lacking gold, most herbs will at least turn a profit while gaining experience. The most lucrative being Torstol cleaning at Level 75, in which a player can make over 700,000 gold and 70,000 experience per hour.
If there is anything to take from this OSRS Herblore Guide is that the speed at which you train Herblore depends on how much money you’re willing to spend. Cleaning herbs are really the only existing moneymaker and ultimately depends on the current demand. For Ironmen, this is the slowest skill to train as all herbs must be obtained manually.
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