A Camelot Unchained Review to Determine its Worth

Camelot Unchained Review
By | August 6th, 2018 | Categories: Others, Upcoming

Camelot Unchained is an upcoming fantasy massively multiplayer online role-playing game with a counter-revolutionary RvR (Realm versus Realm) twist from Mark Jacobs, the creator of Dark Age Camelot and Warhammer Online and developed by City State Entertainment. The game is set in a post-apocalyptic (yet familiar) world, featuring three Realms somewhat like factions vying for control of land and resources. It started as one of the most successful Kickstarter games. Unfortunately, it slowly lost steam and ran out of money from the crowdfunding. The developers were thus tasked to release the beta this July 4, 2018. It ultimately got delayed once more as the beta release was already three years late, as the studio struggled to find programmers during the time. That being said, we believe that with the help of this Camelot Unchained Review, this game will be well worth your time and patience despite the minor setbacks that have thus far derailed it.

How does Camelot Unchained unfold?

There are three opposed Realms for you to join that will be featured in the game. These are the noble Arthurians, the fierce Vikings, and the mysterious Tuatha De Danann. Each Realm will have at least one hundred humanoid race and unique classes, which are not mirrored in any of the other two realms. The Arthurian Realms’ lore is based and influenced by the lore of King Arthur and the realm of Camelot. They aim to bring order to the world, making them more regimented than the other two realms. In comparison, the Viking Realm is a realm based on sheer conquest. The Vikings want to conquer anything and everything that humanity lost, thus they will resort to any means just to reclaim it. So you can see the game is based on strong Realm pride and is connected to the unique classes, has a deep lore and a history of conflict.

What are some of the features?

If you’re bored with the typical MMORPG combat, then you’re in for a treat. With the deep, engaging combat of Camelot Unchained, you can build your own powerful ability combinations and unleash them on other players and structures. Adding icing to the cake, these abilities can interact with other abilities! An example is if a fireball hits a waterball, it will generate a steam cloud which you can then push over an enemy for a sneak attack. What’s more, you can create your own abilities based on specialized Ability Components. This allows an incredible number of combinations to build your character exactly the way you want them to be.

Perhaps the most intriguing aspect of Camelot Unchained is the battles. You can battle the enemy Realms on scales ranging from small skirmishes to massive battles featuring hundreds of players. It’s like Total War on steroids and in real time. This means you can have large scale battles and let the realms run wild on the battleground. And finally, the game runs using the Unchained Engine, the engine used to deliver the large-scale, real-time battles between players (up to 1000 of them!), server-based physics using Nvidia’s PhysX system, and huge draw distances, all the while procedurally generating the terrain on the fly. Impressive indeed!

Are MMOs still relevant?

Massively multiplayer games are in a poor state. While there’s still plenty of money to be made, the current generation of MMO games is having a tough time. Games like Wildstar are barely scraping an income. Black Desert Online, while initially boasting a strong start, petered out not long after launch. Guild Wars 2 continues to see a steady decline in revenues. Those are just a few examples, and with a lengthy list of massively multiplayer casualties over the last few years that include Warhammer Online, City of Heroes, and EverQuest, it’s fair to say that the MMO genre is in need of an intervention.

Beneath all the failures and the lackluster success of some survivors, there’s light at the end of the tunnel. There are games that focus on one aspect of the genre, and by doing so are able to bring out their potential. Aiming to innovate or perfect their craft rather than being a jack of all trades, Camelot Unchained is a notable example that the rest of the MMO games should follow.

Is the game the MMO genre’s last hope?

It would be doing a huge disservice to the game to suggest that its developers are simply offering another boring PvP MMO. MMO games have followed predictable designs for quite a long time, adding more systems to their worlds rather than concentrating on innovation around a particular feature or idea. The developers of Camelot Unchained started from scratch when it came to core design decisions. They are aware of the fact that they cannot please everyone and so have no intention of trying to. With manpower only 30-40 people working to further improve the state of the game, Camelot Unchained is bringing something new to the table compared to other MMO games.


Things may be about to change for the better thanks to Camelot Unchained taking the first step to pioneer a revolution. One where you do things differently in the creation of a game that circles around the MMO genre.

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