Saga of Lucimia: Breaking Through the Norms
With so many MMORPG titles proliferating in the market today, the task of standing out from the rest of the pack can be a rather daunting one for game developers. Yet that’s precisely what indie developer … aims to achieve with its forthcoming ambitious release, Saga of Lucimia. While it has already been four years in the making, its testing phase has managed to garner a significant buzz in the gaming community because of what it is and what it can be.
Let’s delve deeper into things and see what all the fuss about this upcoming release is about.
What’s Saga of Lucimia?
Saga of Lucimia is an upcoming indie MMORPG that has been in development since 2014. Having crossed the threshold of the four-year mark, the game is still expanding, which leaves one to conjecture that the final release will be well worth the wait for MMORPG fans.
In Saga of Lucimia, players will essentially create their own adventures. The characters that players make in it will also be “classless” and, as a result, will not be pigeonholed into the typical restrictions that plague the character class system. Players are free to acquire the skills they want to play the type of game they want. Also worth noting is the fact that Saga of Lucimia won’t be a loner’s game as you’ll need to have a party when striking out of town.
For more Upcoming, check this out: Chronicles of Elyria Review: An MMORPG of Life and Death
How does the game differ from other MMORPGs?
Saga of Lucimia is not your average, run-in-the-mill, sandbox. The game does away with the quality of life and gameplay mechanics that have become the norm in today’s MMORPG titles. In fact, it does so in such a way that it actually forces you to play as if you’ve gone back in time. What we mean by that is that you won’t be a typically spoiled gamer with every little quest spoon-fed to you.
In this game, you won’t have the luxury of auto-path to nudge you. This will pretty much make it a necessity for players to strike out into its open world and uncover quests and subsequent adventures. While it may seem like such a time-consuming prospect, the truth is that it just might be the breath of fresh air that the MMORPG genre needs to make it interesting and engaging again. Sure, it will be harder, but what satisfaction can you gain when everything’s easy?
There also won’t be a central hub of NPCs (they are strewn about in the open world) that you can fall back to just to get a clue of what to do next. As a result, there’s almost certainly going to be an added layer of danger since you’ll need to explore on your own, potentially making you vulnerable to threats that lie in wait as you strike out into the unknown.
A Saga for the Ages
Sagas, by definition, are long stories of heroic achievements. With the formula that all but guarantees that this game will be a long one, it’s safe to say that Saga of Lucimia will surely live up to its billing. It is a sandbox game in every sense of the word. The open world is right there for you to travel. Its secrets are there for you to discover. It isn’t the formula-type game where practically every quest and character of worth noting has a huge exclamation point above its head. To fully enjoy the wonders of this game, you’ll have to work for it. Traverse its lush landscapes, unearth its mysteries, and live its adventures.