FFXVI List of All Eikons and Abilities
FFXVI’s combat revolves around the use of 3 Eikons and their abilities to chain combos and style on enemies. Since each Eikon has a set of skills that cover an aspect of the game’s combat system, there are many ways players can express themselves with tailor-made combos. We’ll provide a list of available Eikons you can get and what abilities they have.
Table of Contents
Phoenix
The Phoenix Eikon is one of the first you can unlock as soon as you complete the prologue quest “Sunrise, Sunset” in Rosaria. This Eikon is inherited from Clive Rosfield’s brother, Joshua.
As for its abilities, it has the following:
- Phoenix Shift
- Immediately teleport towards a targeted location or enemy. Melee attacks and magick shots can be used while shifting.
- Rising Flames
- Summon a fiery wing that uppercuts enemies into the air while dealing damage.
- Heatwave
- Summons a wall of flame that blocks projectiles, which is followed by a series of projectile slashes. Blocking projectiles adds more strikes into the combo.
- Scarlet Cyclone
- Clive spins in a whirlwind of flame that deals damage to all nearby targets.
- Flames of Rebirth
- Unleashes a torrent of flames that deals damage to nearby enemies, while restoring a small portion of Clive’s health.
Garuda
Garuda is the second Eikon you can unlock and is a reward for completing the main quest, “Wings of Change” in the Sanbreque region. This is earned after beating the final boss of this chapter, Benedikta Harman.
Much of Garuda’s kit involves aerial play and dealing damage fast with its quick combos. The Garuda is highly maneuverable and can be used as a filler while waiting for other Eikon abilities to cooldown.
- Deadly Embrace
- Summons a claw that pulls lighter enemies towards Clive. If used on a heavier enemy, Clive will be pulled towards the target. Using Deadly Embrace while the enemy is at half stagger will briefly stun them.
- Rook’s Gambit
- Jump back, then deliver a devastating counterattack. If Rook’s Gambit is used just before an attack lands, the counter deals more damage. Can be used in midair.
- Wicked Wheel
- Strike upward with Garuda’s claws, launching enemies into the air. Can be used in midair.
- Gouge
- Summon twin claws that unleash a powerful multi-hit combo. Can be used in midair.
- Aerial Blast
- Summon a tornado that tracks the nearest target and ensnares them inside when caught.
Ifrit
Ifrit is the Eikon of fire that players can obtain after completing the main quest “Buried Memories.” The dominant for this Eikon is Clive Rosfield.
- Will o’ the Wykes
- Clive summons a storm of fireballs that circle him, damaging nearby enemies while also absorbing damage.
- Clive summons a storm of fireballs that circle him, damaging nearby enemies while also absorbing damage.
- Limit Break
- When Limit Break gauge is filled to semi-prime, use L3 and R3 to imrpove battle performance for a short period of time.
- When Limit Break gauge is filled to semi-prime, use L3 and R3 to imrpove battle performance for a short period of time.
- Ignition
- Perform a charging attack, getting in multiple hits and forcing the enemy back. Can be used in midair.
Ramuh
Ramuh is a lightning-based Eikon that is a quest reward for completing the “Cid the Outlaw” quest in the Dhalmekian Republic region. The Dominant for this Eikon is Cidolfus Telamon.
This Eikon excels at single-target damage, with its many skills offering multi-hit combos that can break the stagger gauge of one enemy.
- Blind Justice
- Launch a barrage of ball lightning at one or more enemies. This ability can lock on to selected targets before firing. Lightning projectiles affixed to the target can then be detonated with attacks to deal additional damage.
- Thunderstorm
- Call forth a powerful lightning storm that strikes down a target. The initial hit of the combo can launch lighter enemies.
- Pile Drive
- Slams the ground with Ramuh’s staff, dealing damage and knocking back enemies around the strike zone.
- Lightning Rod
- Places an orb of lightning on the ground. Striking this orb with an attack deals damage to enemies near the orb.
- Judgment Bolt
- Summon from the heavens a mighty lightning bolt that deals heavy single-target damage.
Titan
The Eikon of Earth, Titan, is earned from beating the final boss of the Dhalmekian Republic, Hugo Kupka. This can be used after the “Bolts from the Blue” quest.
Titan’s abilities are all about patience and set-up, waiting for the perfect moment to strike. As this Eikon has a dedicated parry mechanic, its abilities can deal massive damage with the right timing.
- Titanic Block
- Block enemy attacks. When a guard is timed perfectly, pressing the attack button will launch a three-hit riposte combo.
- Upheaval
- Summons an earthen fist that slams an enemy into the ground. Holding the button increases its radius. Can be used in midair.
- Raging Fists
- Unleashes a barrage of rapid punches with Titan’s fists. Parrying an attack with the skill’s initial wind-up further increases its damage.
- Windup
- Punch forward. Holding the button not only increases its damage, but timing the ability will cause Clive to lunge forward and deal consecutive damage.
- Earthen Fury
- Lift the earth below, causing an upsurge of land that deals damage in a cone while launching all enemies caught by it in the air.
Bahamut
The Bahamut Eikon can be earned by completing the quest “Fire in the Sky” after defeating Dion Lesage in his Bahamut form.
Bahamut is the ranged Eikon that uses projectiles and channeled abilities to deal damage from afar. It’s the perfect Eikon to use for dealing passive damage while using another set of Eikon abilities to rack up damage.
- Wings of Light
- Begin casting Megaflare. Press ○ to execute, The casting time determines the potency of the spell. Dodging an attack while casting Megaflare significantly shortens the casting time.
- Flare Breath
- Channel a cone of flame that deals continuous damage to enemies in a line.
- Impulse
- Launches multiple orbs of light that orbit around the first enemy hit, dealing continuous damage while rooting the enemy in place.
- Satellite
- Summons a pair of orbs that automatically fire at the target closest to Clive, dealing damage passively.
- Gigaflare
- Fire a massive beam of overcharged light that burns any enemy it hits.
Shiva
Shiva is the Eikon of Ice and is part of the quest “Through the Maelstrom,” earned before fighting the Liquid Flame boss. The Dominant for this Eikon is Jill Warrick.
As the Eikon of Ice, Shiva’s abilities are a great source of crowd-control with its Permafrost effect and will keep enemies frozen long enough to channel your other Eikon abilities.
- Rime
- Summon a massive ice crystal that traps enemies caught inside while dealing continuous damage.
- Ice Age
- Unleash a line of icicles that greatly knocks back any enemies it strikes. Hold button to increase potency.
- Mesmerize
- Launch a barrage of ice shards around Clive. Light enemies hit by this attack are pulled towards Clive. Can be used in midair.
- Cold Snap
- Dash towards a target direction, leaving a projectile at the end point that briefly freezes nearby enemies. Dodging an attack using Cold Snap instantly freezes nearby enemies for an extended duration.
- Diamond Dust
- Summon an ice nova that deals massive damage to nearby enemies while freezing them and knocking them back at the end of the combo.
Odin
Odin is the final Eikon you can unlock before beating the game. You can unlock this Eikon as a reward for defeating the second to last boss Barnabas Tharmr in “The Last King” quest.
Odin’s skillset uses a new move set that replaces Clive’s own weapon with Odin’s Zantetsuken. This set of abilities is a highly aggressive playstyle
- Arm of Darkness
- Clive turns his sword into Zantetsuken, which deals multiple instances of damage per strike. Hitting an enemy with his basic combo or abilities charges the Zantetsuken meter. Holding the attack button unleashes the Zantetsuken attack, dealing more damage for each level.
- Gungnir
- Clive summons the spear Gungnir to deal a series of whirling strikes at nearby enemies. Each hit charges the Zantetsuken meter.
- Heaven’s Cloud
- Instantaneously dash towards an enemy, dealing damage while charging the Zantetsuken meter. This skill can be activated multiple times to attack multiple targets.
- Rift Slip
- Immediately cancels any recovery animation after taking a hit, completing an attack chain or finishing an ability.
- Dancing Steel
- Summons a second blade that then strikes with a barrage of rapid slashes. Each hit charges the Zantetsuken gauge by a massive amount.