All New Diablo 4 Season 7 Uniques and Legendaries List
The Season of Witchcraft is upon us, and Diablo 4 brings plenty of new updates. Aside from the new season mechanics, we’re also getting more Uniques and Legendaries, further expanding our weapons and armor arsenal. Each class receives exclusive items, so it’s time to check out all the cool new equipment.
Table of Contents
All Season 7 New Uniques
Mantle of the Mountain’s Fury (Barbarian Chest Armor)
- 50% Hammer of the Ancients Damage for 5 Seconds After An Earthquake Explodes
- +[200-350] Armor
- +[3-5] to Hammer of the Ancients
- +[2-3] to Defensive Stance
- +[13.5-22.5]% Chance for Earthquake to Deal Double Damage
- Hammer of the Ancients also forms a seismic line that deals its damage and Slows enemies hit by [60-80]% for 4 seconds. Earthquakes it passes through explode for their total damage and are consumed.
Indira’s Memory (Necromancer Pants)
- +25.0% Resistance to All Elements
- +[7.8-10.0]% Willpower
- +[154.8-200.0]% Werewolf Critical Strike Damage
- +[8.0-12.5]% Movement Speed while Shapeshifted into a Werewolf
- +[1-2] to Feral Aptitude The value of your Lupine Ferocity’s consecutive Critical Strike Damage is increased to [100 – 150]%[x] against enemies when consecutively Critical Striking.
Kessime’s Legacy (Necromancer Pants)
- 800 Item Power
- 160 Armor
- Casting Blood Wave Fortifies You For +85.0% Maximum Life.
- +[218.9-300.0]% Ultimate Damage
- [9.5-14.5]% Damage Reduction while Fortified
- +[25.8-34.9]% Chance for Blood Wave to Deal Double Damage
- [15.9-25.0]% Blood Wave Cooldown Reduction
- Blood Wave now forms a wave on each side of you. Both waves converge at your feet, Pulling In all surrounding enemies and exploding for [X-X] damage. Each time a wave hits an enemy, they take [5.00-10.00]% more damage from your Blood Waves, up to [150.0-300.0]%.
Assassin’s Stride (Rogue Boots)
- 800 Item Power
- 64 Armor
- Mobility Skills Grant +100% Movement Speed for 2 seconds
- +[40.0-50.0]% Shadow Resistance
- [14.0-20.9]% Mobility Cooldown Reduction
- +[1-2] to Mobility Skills
- +[2-3] to Shadow Imbuement
- Mobility Skills are always Shadow Imbued with [40-80]%[x] increased potency. Lucky Hit: Damaging an Elite or Boss with a Mobility Skill has up to a [40-80]% chance to trigger a free Shadow Imbuement explosion instantly.
Sustained War-Crozier (Spiritborn Quarterstaff)
- 40% Block Chance
- +[132-152] Dexterity
- +[610-680] Maximum Life
- +[20.9-30.0]% Chance for Potency Skills to Deal Double Damage
- +[2-4] to Focus Skills
- Your Focus Skills benefit from all their Upgrades, and they increase the damage of your Potency Skills by [10-20]% for 8 seconds, up to [100 – 200]%.
Malefic Crescent (Druid Amulet)
- 800 Item Power
- 160 Armor
- Casting Bone Spear Reduces Blood Wave’s Cooldown by 2 Seconds
- +[88.0-115.0]% Overpower Damage
- [21.0-30.0]% Damage Reduction while Injured
- [16.0-25.0]% Maximum Life
- +[2-3] to Tides of Blood
- Blood Wave is additionally a Bone Skill that spawns a Bone Prison at its endpoint and increases your Blood Skill damage by [40-80]%[x] for 8 seconds when cast. Bone Spear is additionally a Blood Skill and will drain 10% Maximum Life each cast after hitting an enemy to consume a surrounding Corpse and launch one new Bone Spear.
Strike of Stormhorn (Sorcerer Focus)
- 800 Item Power
- 297 Damage Per Second
- [198-298] Damage per Hit
- 20 Attacks per Second (Very Fast)
- Chance for Ball Lightning Projectiles to Cast Twice is Now Chance to Cast a Super Ball Lightning
- +[101.5-108.5]% Critical Strike Damage
- +[187.0-250.0]% Ball Lightning Projectile Speed
- +[2-3] to Ball Lightning
- +[12.9-17.3]% Chance for Ball Lightning Projectiles to Cast Twice
- Ball Lightning splashes on contact for [60-100]%[x] increased damage and Stuns enemies for 1 second if it reaches its Maximum range. Super Ball Lightnings are larger, deal 100%[x] more damage, have a higher Lucky Hit Chance, and their Stun duration is increased to 3 seconds.
Okun’s Catalyst (Sorcerer Focus)
- 800 Item Power
- 297 Damage Per Second
- [198-298] Damage per Hit
- 20 Attacks per Second (Very Fast)
- Ball Lightning Can be Cast While Moving
- +[26-35]% Attack Speed for 5 seconds after Casting a Defensive Skill
- +[0.9-1.5]% Damage Reduction for Each Active Ball Lightning
- +[2-3] to Ball Lightning
- +[12.9-17.3]% Chance for Ball Lightning Projectiles to Cast Twice
- Ball Lightning orbits you, creating a static field that damages all enemies within for [140-180]%[x] of Ball Lightning’s damage per active ball and granting Unhindered for as long as the field remains active.
Note: The Witch has no Uniques exclusively assigned to them yet, but we might see one throughout the update.