CIV 7 retains or adopted many features from previous games, but they did get some enormous adjustments for this entry. Buildings are changing to accommodate the significant rework in Civ 7’s gameplay. If you don’t want to get caught off guard, this guide will help you understand how each building works in Civilization 7.
All Civilization VII Building Type
Civ 7 features seven building types, each providing various bonuses to your civilization. You’ll need to know which types you need within your cities and how to group them up to maximize their effectiveness.
- Culture Buildings
- Function: Provides various bonuses
- Best Placement: +1 from placing adjacent to mountains, Wonders, and Natural Wonders
- Best Quarter: Same Quarter as Happiness Buildings
- Food Building
- Function: Generate food and help with Growth Rate and Happiness
- Best Placement: +1 from placing adjacent to Coast, Navigable Rivers, and Wonders
- Best Quarter: Same Quarter as Gold Buildings
- Gold Buildings
- Function: Builds economy and helps with Resource slots. Bridges allow crossing rivers
- Best Placement: +1 from placing adjacent to Coast, Navigable Rivers, and Wonders
- Best Quarter: Same Quarter as Food Buildings
- Happiness Buildings
- Function: Triggers Celebrations and helps avoid Unrest
- Best Placement: +1 from placing adjacent to mountains, Wonders, and Natural Wonders
- Best Quarter: Same Quarter as Cultural Buildings
- Military and Production Buildings
- Function: Provide various bonuses
- Best Placement: +1 from placing adjacent to Resources and Wonders
- Best Quarter: Same Quarter as Science Buildings
- Science Buildings
- Function: Provide various bonuses
- Best Placement: +1 from placing adjacent to Resources and Wonders
- Best Quarter: Same Quarter as Military and Productions Buildings
- Warehouse Buildings
- Function: +1 of the corresponding yield to improvements in the settlement and provides permanent bonuses that stack
- Best Placement: None
- Best Quarter: None
All Civilization 7 Buildings Guide
Culture Buildings
Buildings |
Age |
Production Cost |
Maintenance Cost |
Unlocks With |
Base Yield |
Extra |
Monument |
Antiquity |
90 Production |
2 Happiness and 2 Gold |
3 Tech Tree Depth on Masonry |
2 |
+1 Influence |
Amphitheatre |
Antiquity |
195 Production |
2 Happiness and 2 Gold |
5 Tech Tree Depth on Engineering |
4 |
10% Production to Wonders and keeps yield with the Golden Age Amphitheatre legacy path |
Kiln |
Exploration |
200 Production |
3 Happiness and 3 Gold |
2 Tech Tree Depth on Guilds |
4 |
10% Production to Wonders |
Pavillion |
Exploration |
250 Production |
3 Happiness and 3 Gold |
4 Tech Tree Depth on Architecture |
5 |
– |
Museum |
Modern |
550 Production |
4 Happiness and 4 Gold |
1 Civic Tree Depth on Natural History |
5 |
3 Artifact Slots |
Opera House |
Modern |
600 Production |
4 Happiness and 4 Gold |
2 Tech Tree Depth on Urbanization |
6 |
+3 Influence |
Food Building
Buildings |
Age |
Production Cost |
Maintenance Cost |
Unlocks With |
Base Yield |
Extra |
Garden |
Antiquity |
90 Production |
2 Gold |
3 Tech Tree Depth on Irrigation |
3 |
+1 Influence |
Bath |
Antiquity |
130 Production |
2 Happiness and 2 Gold |
4 Tech Tree Depth on Currency |
4 |
10% Growth Rate when built on River |
Wharf |
Exploration |
175 Production |
3 Happiness and 3 Gold |
1 Tech Tree Depth on Cartography |
4 |
15% Growth Rate |
Inn |
Exploration |
200 Production |
3 Gold |
2 Tech Tree Depth on Feudalism |
3 |
+2 Happiness |
Hospital |
Exploration |
250 Production |
3 Happiness and 3 Gold |
5 Tech Tree Depth on Uban Planning |
5 |
2 Resource Slots |
Mass Production |
Modern |
600 Production |
4 Happiness and 4 Gold |
3 Tech Tree Depth on Mass Production |
5 |
10% Growth Rate |
Tenement |
Modern |
650 Production |
4 Happiness and 4 Gold |
3 Tech Tree Depth on Radio |
6 |
+1 for Adjacency |
Gold Buildings
Buildings |
Age |
Production Cost |
Maintenance Cost |
Unlocks With |
Base Yield |
Extra |
Market |
Antiquity |
90 Production |
2 Happiness |
4 Tech Tree Depth on Currency |
5 |
1 Resource Slot |
Lighthouse |
Antiquity |
130 Production |
3 Happiness |
5 Tech Tree Depth on Navigation |
5 |
2 Resource Slots |
Ancient Bridge |
Antiquity |
100 Production |
2 Happiness |
5 Tech Tree Depth on Engineering II |
5 |
Allows River Crossing without Embarking |
Bazaar |
Exploration |
175 Production |
3 Happiness |
Age Start |
3 |
1 Resource Slot |
Guildhall |
Exploration |
200 Production |
3 Happiness |
5 Tech Tree Depth on Guilds |
4 |
+2 Influence |
Bank |
Exploration |
250 Production |
3 Happiness |
5 Tech Tree Depth on Urban Planning |
5 |
– |
Medieval Bridge |
Exploration |
200 Production |
3 Happiness |
2 Tech Tree Depth on Feudalism II |
4 |
Allows River Crossing without Embarking |
Port |
Modern |
550 Production |
4 Happiness |
1 Tech Tree Depth on Steam Engine |
5 |
1 Resource Slot |
Stock Exchange |
Modern |
650 Production |
4 Happiness |
2 Tech Tree Depth on Electricity |
6 |
– |
Rail Station |
Modern |
650 Production |
4 Happiness |
2 Tech Tree Depth on Industrialization |
8 |
10% Production to Land Buildings |
Modern Bridge |
Modern |
550 Production |
4 Happiness |
2 Tech Tree Depth on Urbanization II |
6 |
Allows River Crossing without Embarking |
Happiness Buildings
Buildings |
Age |
Production Cost |
Maintenance Cost |
Unlocks With |
Base Yield |
Extra |
Altar |
Antiquity |
90 Production |
2 Gold |
2 Civic Tree Depth on Mysticism |
– |
Receive/Allow bonus based on Pantheon following |
Villa |
Antiquity |
120 Production |
2 Gold |
4 Tech Tree Depth on The Wheel |
3 |
+2 Influence |
Arena |
Antiquity |
195 Production |
2 Gold |
5 Tech Tree Depth on Military Training |
6 |
– |
Temple |
Exploration |
200 Production |
3 Gold |
1 Civic Tree Depth on Piety |
4 |
1 Relic Slot and allows recruitment of Missionaries |
Menagerie |
Exploration |
250 Production |
3 Gold |
4 Tech Tree Depth on Exploration |
5 |
+1 Happiness on Camps and Pastures |
City Park |
Modern |
500 Production |
4 Gold |
Age Start |
4 |
+1 Happiness on Vegetations |
Department Store |
Modern |
600 Production |
4 Gold |
2 Tech Tree Depth on Urbanization |
5 |
1 Resource Slot |
Radio Station |
Modern |
700 Production |
4 Gold |
3 Tech Tree Depth on Radio |
6 |
+4 Influence |
Military and Production Buildings
Buildings |
Age |
Production Cost |
Maintenance Cost |
Unlocks With |
Base Yield |
Extra |
Barracks |
Antiquity |
90 Production |
2 Happiness and 2 Gold |
4 Tech Tree Depth on Bronze Working |
2 |
10% Production to Land Units (Military Building) |
Engineering |
Antiquity |
130 Production |
2 Happiness and 2 Gold |
5 Tech Tree Depth on Engineering |
3 |
– |
Armorer |
Exploration |
200 Production |
3 Happiness and 3 Gold |
3 Tech Tree Depth on Metallurgy |
4 |
10% Production to Land Units (Military Building) |
Shipyard |
Exploration |
200 Production |
3 Happiness and 3 Gold |
3 Tech Tree Depth on Shipbuilding |
5 |
10% Production to Naval Units (Military Building) |
Dungeon |
Exploration |
200 Production |
3 Happiness and 3 Gold |
2 Tech Tree Depth on Castles |
5 |
+2 Influence (Production Building) |
Military Academy |
Modern |
550 Production |
4 Happiness and 4 Gold |
1 Tech Tree Depth on Military Science |
5 |
Free level to new Commanders (Military Buildings) |
Aerodrome |
Modern |
700 Production |
4 Happiness and 4 Gold |
3 Tech Tree Depth on Flight |
8 |
Allows training of Air Units but Occupies Full tile (Military Building) |
Factory |
Modern |
600 Production |
4 Happiness and 4 Gold |
3 Tech Tree Depth on Mass Production |
6 |
1 Resource Slot and can slot one type of factory resource (Production Building) |
Science Buildings
Buildings |
Age |
Production Cost |
Maintenance Cost |
Unlocks With |
Base Yield |
Extra |
Library |
Antiquity |
90 Production |
2 Happiness and 2 Gold |
3 Tech Tree Depth on Writing |
2 |
2 Codex Slots |
Academy |
Antiquity |
195 Production |
2 Happiness and 2 Gold |
6 Tech Tree Depth on Mathematics |
4 |
3 Codex Slots and keeps yield in Exploration with the Golden Age Academy legacy path |
Observatory |
Exploration |
200 Production |
3 Happiness and 3 Gold |
1 Tech Tree Depth on Astronomy |
4 |
– |
University |
Exploration |
200 Production |
3 Happiness and 3 Gold |
3 Tech Tree Depth on Education |
5 |
Keeps yield in Exploration with Golden Age University legacy path |
Schoolhouse |
Modern |
550 Production |
4 Happiness and 4 Gold |
1 Tech Tree Depth on Academics |
5 |
– |
Laboratory |
Modern |
650 Production |
4 Happiness and 4 Gold |
2 Tech Tree Depth on Electricity |
6 |
– |
Warehouse Buildings
Buildings |
Age |
Production Cost |
Maintenance Cost |
Unlocks With |
Base Yield |
Add Yields to |
Granary |
Antiquity |
55 Production |
– |
1 Tech Tree Depth on Agriculture |
1 Food |
1 Food (Farms, Pastures, and Plantations) |
Fishing Quay |
Antiquity |
55 Production |
– |
2 Tech Tree Depth on Sailing |
1 Food |
1 Food (Fishing Boats) |
Saw Pit |
Antiquity |
55 Production |
– |
2 Tech Tree Depth on Animal Husbandry |
1 Production |
1 Production (Camps and Woodcutters) |
Brickyard |
Antiquity |
55 Production |
– |
2 Tech Tree Depth on Pottery |
1 Production |
1 Production (Mines, Quarries, and Clay Pits) |
Stonecutter |
Exploration |
175 Production |
– |
Age Start |
3 Production |
1 Production (Mines and Quarries) |
Gristmill |
Exploration |
175 Production |
– |
1 Tech Tree Depth on Machinery |
3 Food |
1 Food (Farms, Pastures, and Plantations) |
Sawmill |
Exploration |
175 Production |
– |
1 Tech Tree Depth on Machinery |
3 Production |
1 Production (Camps and Woodcutters) |
Grocer |
Modern |
500 Production |
– |
Age Start |
4 Food |
1 Food (Farms, Pastures, Plantations, Camps, Fishing Boats, and uncultivated ruralties) |
Ironworks |
Modern |
500 Production |
– |
1 Tech Tree Depth on Steam Engine |
4 Production |
1 Production (Mines, Quarries, Clay Pits, and Woodcutters) |