Complete Mecha BREAK Weapons List
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In Mecha BREAK, each Striker comes with a set of weapons and equipment to fight battles in their own way. Besides that, each weapon that a Striker has excels at certain ranges and comes with unique properties, which is why we’ll list all the weapons in Mecha BREAK and what they’re capable of.
Table of Contents
Alysnes
Energy Auto Cannon
- 10-round burst fire energy weapon that can be held down to fire 30 rounds in one go
- Its 30-round burst function has reduced accuracy
Battle Halberd
- Melee weapon that bypasses Fluid Armor and deals direct health damage
- Has a melee boost function for easy gap closing.
Gauss Cannon
- High damage single shot weapon that explodes on contact.
- Enemies hit by the Gauss Cannon are staggered
Falcon
Autocannon
- Fully automatic gun that fires 10 rounds per second and has 80 capacity
- Deals Ballistic damage
Light Missile Launcher
- Lock-on weapon with 8 missiles in the rack
- Requires a target lock in order to fire
Heavy Missile Launcher
- Higher damage version of the Light Missile Launcher
- It can only be shot while in the Winged Form
Winged Form Module
- Transforms the Falcon into a jet, giving it extra aerial manueverability
- This form can break enemy lock-ons through dashing.
Tricera
Gatling Gun
- Standard automatic gun with a magazine capacity of 300
- Automatically intercepts missiles if no targets are present
Heavy Gatling Gun
- A higher damage version of the Gatling Gun with a lower magazine capacity of 240
- Automatically intercepts missiles if no targets are present
Howitzer
- Single-shot explosive weapon that deals extremely high damage
- Staggers targets when hit
Turret Form
- This form provides bonus shields to Tricera while immobilizing it on the spot.
- This form provides extra weapon stability and automatically blocks incoming melee attacks.
Panther
Lance
- Melee weapon that bypasses Fluid Armor and deals direct health damage
- It can be charged to increase its damage and boost its lunge range
Shield Blade
- Light melee weapon with a 3-hit combo
- Can execute an unparriable ground slam attack if targeting an enemy at the ground while you are airborne.
Narukami
Charged Beam Cannon (Sniper Mode)
- High-damage sniper rifle that can partially penetrate Liquid Armor
- Requires the user to be immobilized to fire
- Can be charged to deal increased damage
Charged Beam Cannon (Close Range Mode)
- Low energy weapon version of the Sniper mode that deals less damage
- Can lock on to targets on the reticle
Luminae
Drone Launcher
- Launches drones that automatically heal a targeted ally
- If shot while no other target is present, the drones will heal you instead
- If launched at an enemy target, drones will instead deal damage over time.
Haze Diffuser
- This creates a healing aura that slowly regenerates all nearby allies’s armor over time
- It can be toggled to instead deal continuous damage to enemies near you.
Welkin
Assault Howitzer
- Explosive grenade launcher that explodes on contact
- Projectile does not track targets and only has a short
Heavy Battleaxe
- A slow melee weapon with a three-hit combo
- The weapon can be charged up to deal a high-damage spin attack
Duelling Forcefield
- Releases a force field at your location that confines you and a nearby enemy.
- This field blocks all damage from the outside and inside while releasing axe drones that automatically track the enemy inside the field.
Hurricane
Energy Blaster
- Projectile plasma weapon that deals area-of-effect damage
- The blaster can be charged up to leave behind a lingering electric field that deals damage over time
Turret Drone
- Launches laser drones that automatically target the nearest enemy
- Drones can intercept incoming missiles
Focused Emitter
- Gathers all drones together to unleash a powerful laser attack
- The longer this weapon is fired, the more damage it will deal.
- This can target up to 4 enemies at a time.
Skyraider
Energy Autocannon
- Two-shot burst energy weapon with a capacity of 12 rounds
- It can be charged up to deal a high-damage single shot
Energy Missile
- Slow traveling missile that can track one target
- Upon detonation, the missile leaves a lingering elective field that deals damage over time
Missile Dispenser
- Launches a single missile that then splits into multiple micro-missiles
- Micro-missiles do not require a lock and can hit nearby targets automatically.
Inferno
Charged Splitter
- An energy shotgun with a massive spread
- The weapon can be charged up to fire long-ranged lasers that deal increased damage.
Split Emitter
- Unleashes a barrage of lasers at a frontal cone
- All targets within this cone receive continuous damage
- It can track up to 12 targets and automatically intercepts any incoming missiles
Focused Emitter
- Gathers all drones together to unleash a powerful laser attack
- The longer this weapon is fired, the more damage it will deal.
- This can target up to 4 enemies at a time.
Aquila
Mobile Beam Cannon (Sniper Mode)
- High-damage sniper rifle that can partially penetrate Liquid Armor
- Requires the user to be immobilized to fire
- Can be charged to deal increased damage
Mobile Beam Cannon (Close Range Mode)
- Low energy weapon version of the Sniper mode that deals less damage
- Can lock on to targets on the reticle
Stego
Rocket Pod
- Single-shot explosive rocket that deals moderate damage
- Has a magazine capacity of 10 missiles
Rapid Rocket Pod
- Fully automatic rocket launcher
- Has a faster fire rate than the standard Rocket Pod
Micro Missile
- Launches 3 barrages of micro missiles that saturate a target area.
- Can target up to 6 enemies at a time
- Requires Turret mode to launch
Turret Form
- Turns the Stego into a stationary turret with increased lock-on range and width
- Grants a force field that projects in front of you and blocks all incoming projectiles.
Pinaka
Splitter
- A fully automatic shotgun that fires multiple energy projectiles at short-range
- If the Emergency Support Drone is active on an allied target, the weapon will fire from the ally’s position instead.
Emergency Support Drone
- A drone that protects its target with a force field that constantly heals its target and blocks all damage.
- If activated with no present target, this effect is instead self-applied.