list Complete FragPunk Shard Card List and How They Work  - PlayerAuctions Blog

Complete FragPunk Shard Card List and How They Work 

By | March 6th, 2025 | Categories: Others

FragPunk is a new FPS game with a unique game mechanic, Shard Cards. These cards provide modifiers to the game and can affect your team and enemies in each round. From healing to even making your enemy’s head big, Shard Cards break the rules of the shooter genre.

What are FragPunk Shard Cards

Shard Cards are a unique feature in FragPunk, offering special buffs that are used in each round and changing the rules of each round. Each Shard Card offers different and quirky effects. Players are given a random set of Shard Cards each round from each player’s Shard Card collection.

To activate the Shard Card, players need to inject Shard Points. The number of Shard Points to activate the Card is at the top. Some cards have the letter “N” on top instead of a number of Shard Points. These cards are variable cards, and they depend on how many Shard Points a player uses on them. The more points added, the better the effect.

If players don’t like the set of cards they were given in the round, they can refresh it using Shard Points. Shard Points can be earned by frags, streaks, assists, or by finding them around the map.

How to Activate FragPunk Shard Cards

Most Shard Cards are activated automatically when the round begins. However, there are Special Shard Cards that can be activated manually. To activate them, press the Special Shard Card button. All active Shard Cards will be displayed on the right side of the Lancer’s Skills.

How to Unlock FragPunk Shard Cards

Players are given a selection of Shard Cards at the start. If you want to collect more, you’ll need to complete matches. Once a card is unlocked, it’ll have a chance to appear during the rule-making phase of each round in the match.

All FragPunk Shard Cards

Here are all 169 Shard Cards available in FragPunk.

Muscle Weakness

  • Shard Points: 3
  • Enemy projectiles fall faster.

Dr. Converter

  • Shard Points: 3
  • Converter: Heal nearby teammates when carrying the Converter.

Return to Sender

  • Shard Points: 5
  • When damaged for the first time, enemies are teleported to their spawn point.

Headshot Master

  • Shard Points: N
  • [N Points]Headshot: Damage +Nx 10%

Take Your Time

  • Shard Points: N
  • [N Points]Headshot: Damage +Nx 10%

HUD Remix

  • Shard Points: 3
  • Tear off your health bar, swapping health with your target Lancer.

Black Hole Traps

  • Shard Point: 3
  • Traps generate black holes when triggered.

Vampire Night

  • Shard Points: 5
  • Gain Vampire power. The power evolves after the team deals enough damage.

Stealth Novice

  • Shard Points: 2
  • Enemies expose themselves when they enter and exit invisibility by skills.

Extra Site

  • Shard Points: 3
  • Add an extra Target Site.

Free For All

  • Shard Points: 4
  • All weapons for free once.

Throw to Plant

  • Shard Points: 3
  • Converter: Plants itself when thrown into the Target Site.

Shotgun Charge

  • Shard Points: 3
  • Shotguns: Charge shells when ADS.

Rapid Marksman Rifle

  • Shard Points: 4
  • Marksman Weapon: Reduce Recoil and remove fire rate limit.

Let Them Hear You

  • Shard Points: 4
  • The Louder, the faster.

Bio-Warrior

  • Shard Points: 5
  • Respawn as a zombie once.

Misty Site A

  • Shard Points: 2
  • A Site becomes misty.

Misty Site B

  • Shard Points: 2
  • B Site becomes misty.

Killstreak Bonus

  • Shard Points: 3
  • Damage +10% with each kill.

Small Heads

  • Shard Points: 4
  • Allied heads are smaller.

Pull the Plug

  • Shard Points: 4
  • Disable all Shard Cards during the round.

Dibs

  • Shard Points: 3
  • Treasures: Only destructible by your team.

Barrier Destruction

  • Shard Points: 4
  • The prep phase barricades on your side become destructible.

Prosthetic Enhancements

  • Shard Points: 5
  • Limbs are bulletproof

Stand Up Straight

  • Shard Points: 3
  • Enemies can’t crouch or slide.

Squat Master

  • Shard Points: 5
  • Every time you crouch, increase your max HP.

Quick Charge

  • Shard Points: 2
  • Melee attack charge time –50%

Long-Term Investment

  • Shard Points: 2
  • For every 7 seconds you’re alive, Shard Points +0.1.

Whetstone

  • Shard Points: 4
  • Melee hits anyone, including allies, to regain HP.

Sprint Fire

  • Shard Points: 3
  • Hipfire doesn’t interrupt sprinting.

Guess Who?

  • Shard Points: 3
  • [Bullet]: Enemies can’t see damage indicators.

Melon Rinds

  • Shard Points: 3
  • Get a throwable melon rind that can make enemies slip.

Reaper’s Scythe

  • Shard Points: 4
  • Generate Reaper’s Scythe in your spawn site. Reaper’s Scythe teleports you to the altars.

Life Save

  • Shard Points: 4
  • Deathrattie: Teammates can be revived once.

Holistic Deadicine

  • Shard Points: N
  • [N Points] Kill: Regain Nx 10% HP.

Vampire Bullet

  • Shard Points: N
  • [N Points] Bullet: Lifesteal +Nx5%

O, Compassion

  • Shard Points: 3
  • Players with KD less than 1 gain 10% increased rate of fire and 25% damage reduction.

Bigger Bombs

  • Shard Points: 3
  • Explosion range +50%

Scan Reductions

  • Shard Points: 3
  • Range of enemy scanning skills –50%

Misfire

  • Shard Points: 4
  • Every 5 seconds, a random enemy is forced to use their trigger key/button.

Flashy Projectiles

  • Shard Points: 3
  • Projectiles: Release a flash on first collision.

Homing Projectiles

  • Shard Points: 3
  • Projectiles: Tracks enemies.

Short Exposure

  • Shard Points: 2
  • Effects that expose you don’t last as long.

Toxic Traps

  • Shard Points: 3
  • Each ally can place one toxic trap.

Psychic Defusing

  • Shard Points: 3
  • The Converter automatically starts defusing when the Defenders are nearby.

Hidden Cameras

  • Shard Points: 3
  • Treasure: Transform into video cameras you can look through.

Efficient Conversion

  • Shard Points: 4
  • Converter: Once planted, time to Converter completion –20 seconds.

Morale Booster

  • Shard Points: 4
  • Converter: After planting, replenish all allies’ HP and skill uses to max.

Dullahans

  • Shard Points: 5
  • Allied heads become invulnerable flames.

Maximum Overhealth

  • Shard Points: 4
  • Healing: Heal up to an extra 25 Max HP.

Skill Vampire

  • Shard Points: 2
  • Skill: Lifesteal +100%

Death’s Embrace

  • Shard Points: 3
  • A Reaper appears behind injured enemies, slashing anyone in range.

Equipment Supply

  • Shard Points: 5
  • All weapons gain one more use.

Blast Suits

  • Shard Points: N
  • [N Points]: Damage taken from enemy explosions –Nx20%

Mini Mags

  • Shard Points: N
  • [N Points]: Enemy mag size and ammo –Nx5%

Security Check

  • Shard Points: 2
  • Doors expose nearby enemies and emit alarm sounds.

Smoke Shields

  • Shard Points: 4
  • Increase your max Hp by staying in smoke.

Skill Treasures

  • Shard Points: 2
  • Treasure can now drop items that replenish skill uses.

A Main Ban

  • Shard Points: 3
  • Block A Main with a destructible barricade.

B Main Ban

  • Shard Points: 3
  • Block B Main with a destructible barricade.

Feinting Flash

  • Shard Points: 3
  • Dropping your primary weapon generates a flashbang.

A Short Ban

  • Shard Points: 3
  • Block A Short with a destructible barricade.

B Short Ban

  • Shard Points: 3
  • Block A Short with a destructible barricade.

Fragile Converter

  • Shard Points: 4
  • The Converter has 1500 HP but it’s destructible.

Hard Rain

  • Shard Points: 5
  • Disengage: Gain a water shield when staying in a rainy area.

Inherit the Wind

  • Shard Points: 3
  • Deathrattie: Ally skills use +1

Alert

  • Shard Points: 4
  • Disengaged: Sense nearby enemies.

Rift Expansion

  • Shard Points: 3
  • Enlarge the Target Site.

Superhuman

  • Shard Points: N
  • [N Points]: Healing speed increases, and DR provided by skills +Nx20%

Time-Saving Skill

  • Shard Points: 3
  • Using skills reduces round time by 1 second per usage.

Freestyle Placement

  • Shard Points: 5
  • Attackers can plant the Converter anywhere, but the converting time increases by 40 seconds.

Mission Bound

  • Shard Points: 2
  • You can’t die while planting the Converter.

Super Jump

  • Shard Points: 4
  • Jump becomes higher and when you land, you knock down enemies nearby.

Sustained Crab Walk

  • Shard Points: 3
  • When taking continuous damage, the enemy is forced to crouch.

Tick Tock

  • Shard Points: 5
  • After 1 minute, disable all target sites. Converters can’t be planted.

Airborne Justice

  • Shard Points: 4
  • Higher fire rate and reload speed while in midair.

Nerfed Site A

  • Shard Points: 3
  • Reduce cover around A Site.

Nerfed Site B

  • Shard Points: 3
  • Reduce cover around B Site.

Relocation

  • Shard Points: 5
  • Defenders can relocate Target Site until the Converter is planted

Band-Aid Solution

  • Shard Points: 4
  • Injured: Regain a small amount of HP.

Leader of the Dead

  • Shard Points: 5
  • Spend your own HP to generate a bio-warrior.

Headache Vision

  • Shard Points: 3
  • Getting a headshot exposes all your enemies.

Origin Detection

  • Shard Points: 3
  • Expose the gadget owner for 2 seconds when the gadget is destroyed.

Informant

  • Shard Points: 4
  • Kill: Ping remaining enemies.

Full Moon

  • Shard Points: 3
  • Gain Werewolf power. The power evolves after the team deals enough damage.

Two-Way Portals

  • Shard Points: 2
  • Map portals work in both directions.

Hold the Pass

  • Shard Points: 2
  • Regain HP rapidly when standing on the Bridge.

Drought

  • Shard Points: 2
  • Drains on the map are dry.

Sustained Exposure

  • Shard Points: 2
  • Enemies are exposed when sustaining ongoing damage.

Peace Treaty

  • Shard Points: 3
  • Dropping your primary weapon grants a 70% damage reduction.

Heavy Armor

  • Shard Points: 5
  • A random ally gains a huge HP buff, but their damage is greatly reduced.

Close Havoc

  • Shard Points: N
  • [N Points] Bullet: Damage +Nx 10% at close range.

Time to Snipe

  • Shard Points: N
  • [N Points] Bullet: Damage +Nx10% at long range.

High Ground

  • Shard Points: N
  • [N Points] Bullet: Damage +Nx 10% when on higher ground than your enemy.

Swift Support

  • Shard Points: 5
  • Teleport to a teammate’s side.

Deadly Rewind

  • Shard Points: 2
  • Your last few bullets zip back into your gun when you reload.

Weapon Morph

  • Shard Points: 5
  • A dropped weapon becomes a turret.

Toy Traps

  • Shard Points: 2
  • Enemy trap damage –50%

Mini Traps

  • Shard Points: 2
  • Enemy trap range –30%

Weapon or Life

  • Shard Points: 5
  • Sacrifice your primary weapon to survive fatal damage once.

Healing Site A

  • Shard Points: N
  • [N Points]: Generate a healing zone in Site A, healing Nx2 HP per second.

Healing Site B

  • Shard Points: N
  • [N Points]: Generate a healing zone in Site B, healing Nx2 HP per second.

Quick Reload

  • Shard Points: 3
  • Reloading time is greatly reduced.

Backup Weapon

  • Shard Points: 5
  • You can equip another primary weapon to your secondary weapon slot.

IP Theft

  • Shard Points: 3
  • Destroying an enemy trap generates an identical allied trap.

Piercing Bullet

  • Shard Points: 4
  • Bullets can go through walls, once.

Lucky Bullets

  • Shard Points: 4
  • Fire an extra bullet in a random direction with every shot.

Acrophobia

  • Shard Points: 3
  • When the enemy is midair their bullet damage deals 50% less for 2 seconds.

Bad Knees

  • Shard Points: 4
  • Enemies take fall damage.

Portal Malfunction

  • Shard Points: 2
  • Disable portals on the map.

Prosthetic Eye

  • Shard Points: 3
  • Throw one of your eyes as your camera but lose part of your vision.

Broken Bridge

  • Shard Points: 2
  • Disable the bridge on the map.

Weapon Ban

  • Shard Points: 4
  • Ban a random enemy primary weapon of each type.

Bullet Trade

  • Shard Points: 2
  • Projectile skills can be replenished with primary weapon ammo.

Painful Motivation

  • Shard Points: 4
  • Bullets can damage allies but increase their movement speed and fire rate.

Spreading Smoke

  • Shard Points: 3
  • Smoke size increases by 50%

Lingering Smoke

  • Shard Points: 3
  • Smoke duration increases by 100%

Foot Dragging

  • Shard Points: N
  • [N Points]: Enemy movement speed –Nx3%.

Weak Jumps

  • Shard Points: N
  • [N Points]: Enemy jump height –Nx 10%.

Dimensional Travel

  • Shard Points: 4
  • All players can travel between two worlds. Players in each world are invisible to each other.

Offense Defense

  • Shard Points: 4
  • Swap Defenders and Attackers.

Endless Battle

  • Shard Points: 2
  • Match time increases by 30 seconds.

Swift Resolution

  • Shard Points: 2
  • Match time decreases by 30 seconds.

Site Deletion

  • Shard Points: 5
  • Remove one Target Site randomly.

Clear Path

  • Shard Points: 2
  • No doors in the level.

Medical Error

  • Shard Points: 5
  • No healing for enemies.

Roger, Roger

  • Shard Points: 4
  • Deploy 2 combat bots on your team.

Mass Cheetah

  • Shard Points: 4
  • Movement Speed +15%.

Health Club

  • Shard Points: 5
  • Max HP +25

Full Fire Power

  • Shard Points: 3
  • Load all ammo into 1 mag.

Explosive Shot

  • Shard Points: 4
  • Bullers explode on impact.

Big Heads

  • Shard Points: 5
  • Enemy heads are bigger.

Cure Shot

  • Shard Points: 4
  • Bullet: Shoot teammates to heal them.

Squat Defence

  • Shard Points: 3
  • Crouch to reduce 10% reload and gain 20% damage reduction.

Superfly

  • Shard Points: 4
  • Gain the ability to double jump.

Skill Replenish

  • Shard Points: 4
  • Skill: Replenish over time.

Weapon Enhancement

  • Shard Points: 5
  • Enhance a random weapon of each type.

Parting Flash

  • Shard Points: 2
  • Deathrattie: Release flashbang.

Quick Defuse

  • Shard Points: 3
  • Converter: Defusing time decreases by 50%.

Frozen Wasteland

  • Shard Points: 3
  • Snowy landscape that allows sliding.

Infernal Hounds

  • Shard Points: 5
  • Each ally gets a fiery hound that follows you, attacking nearby enemies.

Extra Converter

  • Shard Points: N
  • [N Points] Converter: Add N Converter(s) for Attackers.

Plenty of Ammo

  • Shard Points: N
  • [N Points] Mag size and ammo +Nx25%.

Turtleback

  • Shard Points: 3
  • Equip a turtle on your back to block bullets from behind.

Eye of the Reaper

  • Shard Points: 4
  • Converter: Expose nearby enemies after planting.

Birdman

  • Shard Points: 2
  • While in ADS, you fall slower when in midair.

Ricochet

  • Shard Points: 5
  • Bullet ricochet up to 3 times.

Portable Detector

  • Shard Points: 2
  • Detect enemy gadgets nearby.

Freeze Bullets

  • Shard Points: 3
  • Enemy movement speed decreases by 55% when hit by bullets.

Explosion Specialist

  • Shard Points: N
  • [N Points]: Explosive damage +Nx20%

Bigger and Badder

  • Shard Points: 2
  • Projectiles gradually increase in size and damage during the trajectory.

Bullet Upgrade

  • Shard Points: 3
  • Improve pistols that launch projectiles.

Long Dash

  • Shard Points: N
  • [N Points]: Charged melee attack dash distance +Nx50%.

Iron Head

  • Shard Points: 4
  • Become immune to extra headshot damage.

Large Bounty

  • Shard Points: 2
  • Treasures: drop double rewards.

Emergency Evacuation

  • Shard Points: 4
  • When under attack, movement speed increases by 20%.

Eagle Eyes

  • Shard Points: 2
  • Expose all enemies in line of sight.

Invest in Future

  • Shard Points: 3
  • Double Shard Point gains in the current round.

Beauty Sleep

  • Shard Points: 3
  • You can sleep to heal yourself.

Close Quarters Combat

  • Shard Points: 3
  • Both teams can only use melee weapons.

Chain Reaction

  • Shard Points: 3
  • Bullets generate chain lightning.

Dragon’s Breath

  • Shard Points: 3
  • Shotguns deal extra fire damage.

Clone Tech

  • Shard Points: 4
  • Teammates can choose the same Lancer.

Regenerative Therapy

  • Shard Points: 4
  • Disengage: Regain HP slowly.

Blade Master

  • Shard Points: 5
  • Grants you the blade, Blaze, allowing you to block bullets and melee attacks.

Cloaking Plant

  • Shard Points: 2
  • Spawn Stealth Grass on defensive routes.

Stealthy Start

  • Shard Points: 3
  • For 30 seconds after combat begins, you can’t be exposed.

King of Eggs

  • Shard Points: 5
  • Remain crouched for 10 seconds to lay an egg that can be eaten to regain HP.

Safety Glasses

  • Shard Points: 3
  • Reduce the blinding effects of enemy actions.

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