Star Citizen Has Now Cost More to Develop Than GTA V, Cyberpunk, and RDR Combined
In the gaming world, there’s one game that has attracted controversy and backer funding in equal amounts: Star Citizen. With funding now exceeding $590 million, surpassing the combined budgets of iconic (and famously expensive) titles like GTA V, Cyberpunk 2077, and Red Dead Redemption 2, it has an iron grip on the mantle of the most expensive game in history.
Granted, there is some quibbling to be done on development vs marketing costs. Still, as far as general analyst estimates of pure development costs go, Star Citizen is more expensive than all three games combined. And despite this massive financial backing, Star Citizen has faced a tumultuous development history and has been embroiled in several scandals.
According to CCU Game, users pledged $113 million towards the development of Star Citizen in 2022, which is up 31% compared to the previous year. Around $60 million has been donated since the beginning of 2023.
Here’s the development costs of the three titles, with citation locations linked:
Title | Development Cost (Excluding Marketing Costs) |
GTA V | $137 Million |
Red Dead Redemption 2 | $170 Million |
Cyberpunk 2077 | $174 Million |
Star Citizen | $590 Million |
Table of Contents
A Rocky Journey
Star Citizen’s development began in 2012 when Chris Roberts, a renowned game developer, presented an ambitious vision for a space exploration and combat game. The concept struck a chord with gamers worldwide, leading to a highly successful crowdfunding campaign that garnered millions of dollars. However, as time passed, the game’s progress became shrouded in uncertainty. Release dates were repeatedly postponed, and promised features seemed elusive, leaving backers frustrated and concerned. Transparency and community involvement, once hallmarks of the development process, gave way to allegations of secrecy and mismanagement.
Controversial Scandals
In addition to the development issues, Chris Roberts found himself at the center of various scandals, which cast a clowd over the development process of Star Citizen’s. One such controversy revolved around allegations of misusing backer funds. Critics accused Roberts of diverting resources raised for the game toward supporting his lavish lifestyle instead of focusing on development. Although Roberts and his team denied these claims, they further strained trust within the community.
Another significant scandal that plagued Star Citizen was the phenomenon of feature creep. This refers to the continuous addition of new features and promises, leading to delays and dilution of the project’s core vision. Star Citizen became notorious for this practice, with ambitious stretch goals constantly being introduced, diverting attention and resources from the game’s essential development. This approach fueled a never-ending cycle of promises and delays, leaving backers disillusioned and skeptical.
The Current State
After more than a decade of development and an unprecedented budget, Star Citizen still remains unfinished. Despite occasional updates and alpha releases, the game has yet to fulfill its promised features. Critics argue that the project has turned into an endless drain on resources, with no clear end in sight.
It’s worth noting that Star Citizen does have a dedicated community of supporters who remain optimistic about its potential. They believe that the game’s complexity and scale require significant time and resources to achieve the envisioned masterpiece. They point to the progress made so far, such as the impressive ship models and expansive environments, as evidence of the game’s technical achievements.
No End in Sight
Star Citizen’s remarkable funding achievement is undeniable, surpassing the budgets of renowned titles like GTA V, Cyberpunk 2077, and Red Dead Redemption 2. However, the game’s troubled history and controversies have cast a shadow over its reputation. With over $590 million raised, expectations were understandably high, but development delays, broken promises, and accusations of financial impropriety have dampened, if not eliminated, enthusiasm.
Star Citizen serves as a cautionary tale, highlighting the risks of feature creep, mismanagement, and the challenges of crowdfunding. As players eagerly await a final release, the future of Star Citizen remains uncertain. Will it deliver on its ambitious promises and redefine gaming, or will it be remembered as a missed opportunity? Only time will reveal the true fate of this ambitious space epic.
Scam citizen is my favorite space demo game. Not only does my character not want to get up from his bed but the tram also never arrives! Wow, how immersive. Don’t worry guys its been in development since 2012 and in ALPHA so this is expected. 🙂 Btw if you guys stop buying ships I heard that 1.0 will be released on the next minor patch and the game abandoned so PLEASE don’t do that. I mean we do spend more time advertising and selling ships at each citizenCON then programming but guys its hard doing something so ambitious and never done before. Remember the 750m (so far) is going towards two games and the engine we are building! 🙂 Just trust the process and HOLD the line. We appreciate you the FANS so thank you, so much for supporting our marketing and Store front team over the last decade!
You make it sound like it’s semi-abandoned with your talk of occasional updates- it’s very misleading wording. As others have said, it’s the most ambitious pair of games ever made. Of course they’ve made mistakes, But Squadron 42 looks to be nearly done, and then Star Citizen development should take off. They can spend a billion dollars, and I’ll give them even more than I have if they can deliver on it, because the concept is that good, and what they’ve already shown is so impressive. In the end, yeah, only time will tell whether they can do it.
Aside from being a “nobrainer” or a “blind over-consumer”, at what point can we legitimately compare certain aspects that can’t be compared because the differences are so stark. For the record, Star Citizen is raising $590 million for its SQ42 + SC development (note for the uneducated: take a few moments to research these 2 projects), while RDR 2 has raised more than $500 million (source: https://fr.wikipedia.org/wiki/Liste_des_jeux_vid%C3%A9o_les_plus_chers_%C3%A0_produire) with an 8-year development period to offer a dusting of the game adventure possibilities it proposes compared to what SC currently offers. I won’t detail the development costs of GTA V and Cyberpunk, which of course add to the bill.
To sum up: yet another “rag” of bullshit put together to peddle false information. (The future of journalism continues to have its dark moments).
Look at all these fanboys uniting to defend their game they will never see lol. Id be delusional too if i donated money to a scam.
No, it spent it. Why do you think it keep raising money through ship sales, subs, and merch. This is why a good chunk of the community is upset. They spent 5x the cost to make a triple A title and all they have to show for it is a bug filled alpha. It has been a decade and the team can’t even get the NPCs to sit in chairs properly!!! Entering a station of NPCs is like the lost space chapter of Children of the Corn with all the NPCs standing on their chairs. It is embarrassing how bad some of the bugs are.
They last released their financials in 2021.
At that time they had spent all but 5m of the backers money they had collected and had a burn rate of over 100M a year. In each 2022 and 2023 they have gotten more than 100M in backers money but they have also increased their staff by a significant amount since 2021 which likely increased their costs above their prior burn rate.
TLDR: They would have spent virtually The entire 590M yes.
Exactly. They’ve also received investor funding as well. So $590+ million to build a game studio up from nothing and develop 2x AAA titles, one of which is the most ambitious and technologically advanced game ever created.
Really enjoyed your exploration of Star Citizen. By the way… Whats your IQ??? It just that you seem so smart and so articulate.
The game you showed is mind boggling, it’s like your in a dungeons and dragons game play universe with endless space adventures. My brain was exploding while I was watching. Think your right in the game will never be finished and that’s a great thing for all the best reasons you talked about. Anyway keep up the wonderful work or play your doing. You made my day.
GTA 6 is rumored to be anywhere from 1 billion to 2 billion in production costs.
The crowd sourcing funds for SC built an entire game studio from a team of 5 to over 500. All of those games you compared came from established game studios with existing resources and infrastructure. Additionally, the $590m is producing two games, not just one. Squadron 42 will launch first and latest SQ42 sprint reports disclose notable gameplay elements reaching completion. CIG and SC are far from perfect, but they the most transparent company I’ve seen in the industry (sprint reporting, weekly videos showcasing progress, weekly dev chats) and they are overshadowed by bad terrible reporting and misinformation.
Cost? Is all the money gone? It raised 590, not spend it.