Destiny’s 2.0 Update Is Coming, And Your Weapons Are Going To Change –
In an attempt to improve Destiny 2.0 gameplay, and to make the shooting of other players more pleasurable, the Destiny devs have decided to do a re-jig of what certain weapons can and can’t do. Reducing/increasing power, changing accuracy, modifying their range, all this comes in response to issues regarding certain, more powerful weapons – we’re looking at you Gjallarhorn!
Obligatory Dev Quote
“We definitely intended to have a high damage Heavy Weapon that was ideal for PvE destruction,” Bungie designer Jon Weisnewski said when discussing the changes to Gjallarhorn. “What we did not intend, and what we unfortunately saw, was pick up Raid and Nightfall groups gating participation based on whether or not players had this weapon. Gjallarhorn was so strong that for many people it had become the only answer to getting through tough encounters, and therefore they were less willing to spend time with other players that didn’t have it.”
It is normal for game developers to want to tweak elements of the game in order to make play more enjoyable but, due to the difficulty of achieving weapons like Gjallarhorn, some players are miffed that it will now be downgraded. Just check out the thread running on Reddit. Bungie has explicitly outlined what will change with auto rifles, hand cannons, shotguns, pulse rifles, fusion rifles and rocket launchers on their site. (Link at end of article)
In Destiny 2.0, one of the interesting things to note is their broad changes to exotic weapons. “Some of these changes are intended to make you feel better while killing with the weapon, and some are intended to make you feel better while being killed by the weapon,” Weisnewski says. It seems that Bungie has noticed that some of the exotics, namely Hard Light and Necrochasm aren’t particularly popular or as effective as they need to be. They are also going to try to make weapons like Ice Breaker take longer to charge in order to level the playing field.
Bungie makes clear that there will be other surprises and twist changes to come with the update – things that they are either too scared to reveal right now or might genuinely bump up the gameplay a notch. All will be revealed when the update lands. As Bungie says: better to do one big update like this than to constantly be ‘picking meatballs out of the big bowl of spaghetti’. Do they even have spaghetti on Mars?…
The update will arrive with the Taken King Expansion in September this year.
Most Important Weapon Changes – Overview
- Increase ammo inventory to 18 rounds
- White Nail perk now pulls ammo from your inventory
- Add a stack limit to Luck in the Chamber and Holding Aces so that only 2 of the bonus perks will ever stack on one round. This should prevent Hawkmoon from 1-hit killing full health players in PVP
- Add 2 rounds to Hawkmoon’s magazine when Holding Aces is unlocked
- Luck in the Chamber damage bonus reduced by 3%
The Last Word
- Reduce Range stat to 10 (was 20), reduce Stability to 20 (was 30).
- Reduce effective range while in ADS.Increase accuracy and precision damage aim assist scale when firing from the hip.
- Fixed bugs with Hipfire damage bonus applying incorrectly
Reduce base damage of Thorn’s Mark of the Devourer DoT (Damage over Time) to roughly 1/3 of what it was in PVP and PVE
- Allow DoT to stack up to 5x across multiple landed projectiles
- This is a net buff for Thorn’s DoT, but reduces the lethality of the weapon in PVP
- Increase recharge time for Ice Breaker rounds to 1 every 8 seconds. Was 1 round every 5 seconds
- Reduce damage of Wolfpack Rounds
See full post on Bungie’s site here.