Eorzea in E3: Final Fantasy XIV News
The Electronic Entertainment Expo, more popularly known as E3, is one of the most, if not the most important and anticipated events in the gaming world. During these three days of festivities, what gets announced is not only the new hardware and the upcoming gaming titles, but also updates on games that have been on the market for some time. This year, they looked at Square Enix’s successful MMORPG offering, Final Fantasy XIV: A Realm Reborn.
Eorzea on Xbox One
First news first, although this is a rather speculative: Final Fantasy XIV may be coming to the Xbox One. The keyword here is “might”; because even though Square Enix is seriously considering having an Xbox One port of their MMO, they wouldn’t want to have extra server costs for it. So, will the game’s move pan out or not? Only time will tell.
How Low Can You Go: Deeper Dungeons
Now moving on to a much more certain news, so certain that it’s just a few months away from release: the release of the Deeper Dungeons. While the name seems unimpressive, it’s actually a big new element and a great departure from the usual dungeons. According to Noaki Yoshida, more commonly known by veteran FFXIV players as Yoshi-P, the Deep Dungeon will be employing an entirely different set of mechanics when compared to its previously released counterparts.
The philosophy behind Deep Dungeon is to make new and veteran players have an equal footing, as the minimum level required for the dungeon is a rather lowly 17. But if that’s the case, then how would it be balanced for both level 17 and level 60 characters and anyone in between? Simple: the dungeon will set back a character’s Disciple of War/Magic level back to 1. Players can level up within the dungeon, but it will only be applied within the dungeon itself, and the actual EXP players below level 60 will get will be adjusted accordingly. In addition, the dungeon will also be yielding pieces of gear, but they can only be used if you’re not in it.
The two mechanics mentioned, however, aren’t the selling points of the dungeon, although they’re definitely unique. So, if those two aren’t the dungeon’s most important aspects, then what is? The sheer number of floors the dungeon has! As of now, it’s still unsure whether there would be 50 or 200 floors, or anything between that. Definitely daunting, but not undoable, so don’t freak just yet, as the dungeon will feature checkpoints every ten floors.
So, how does this work?
Well, let’s say that you died on Floor 9; that means you go back to Floor 1. However, if you die on Floor 10, you’ll start on that exact same floor instead. But if you die on Floors 11 to 19, you’ll have to work your way back up all the way from Floor 10. But if you die on Floor 20, that’s where you’ll be picking up. Catch my drift? If not, then you’ll have to try it out by yourself. And soon, as the update will be on the last week of July!
Indeed, times are once again a-changing in Eorzea. So, are you ready, Warrior of Light? Well, you better be.