Ultimate Civilization 7 Buildings Table Guide (Unlock, Cost, and Functions)
Ultimate Civilization 7 Buildings Table Guide (Unlock, Cost, and Functions)
By Dillan | February 11th, 2025 | Categories: Others
CIV 7 retains or adopted many features from previous games, but they did get some enormous adjustments for this entry. Buildings are changing to accommodate the significant rework in Civ 7’s gameplay. If you don’t want to get caught off guard, this guide will help you understand how each building works in Civilization 7.
Table of Contents
All Civilization VII Building Type
Civ 7 features seven building types, each providing various bonuses to your civilization. You’ll need to know which types you need within your cities and how to group them up to maximize their effectiveness.
Culture Buildings
Function: Provides various bonuses
Best Placement: +1 from placing adjacent to mountains, Wonders, and Natural Wonders
Best Quarter: Same Quarter as Happiness Buildings
Food Building
Function: Generate food and help with Growth Rate and Happiness
Best Placement: +1 from placing adjacent to Coast, Navigable Rivers, and Wonders
Best Quarter: Same Quarter as Gold Buildings
Gold Buildings
Function: Builds economy and helps with Resource slots. Bridges allow crossing rivers
Best Placement: +1 from placing adjacent to Coast, Navigable Rivers, and Wonders
Best Quarter: Same Quarter as Food Buildings
Happiness Buildings
Function: Triggers Celebrations and helps avoid Unrest
Best Placement: +1 from placing adjacent to mountains, Wonders, and Natural Wonders
Best Quarter: Same Quarter as Cultural Buildings
Military and Production Buildings
Function: Provide various bonuses
Best Placement: +1 from placing adjacent to Resources and Wonders
Best Quarter: Same Quarter as Science Buildings
Science Buildings
Function: Provide various bonuses
Best Placement: +1 from placing adjacent to Resources and Wonders
Best Quarter: Same Quarter as Military and Productions Buildings
Warehouse Buildings
Function: +1 of the corresponding yield to improvements in the settlement and provides permanent bonuses that stack
Best Placement: None
Best Quarter: None
All Civilization 7 Buildings Guide
Culture Buildings
Buildings
Age
Production Cost
Maintenance Cost
Unlocks With
Base Yield
Extra
Monument
Antiquity
90 Production
2 Happiness and 2 Gold
3 Tech Tree Depth on Masonry
2
+1 Influence
Amphitheatre
Antiquity
195 Production
2 Happiness and 2 Gold
5 Tech Tree Depth on Engineering
4
10% Production to Wonders and keeps yield with the Golden Age Amphitheatre legacy path
Kiln
Exploration
200 Production
3 Happiness and 3 Gold
2 Tech Tree Depth on Guilds
4
10% Production to Wonders
Pavillion
Exploration
250 Production
3 Happiness and 3 Gold
4 Tech Tree Depth on Architecture
5
–
Museum
Modern
550 Production
4 Happiness and 4 Gold
1 Civic Tree Depth on Natural History
5
3 Artifact Slots
Opera House
Modern
600 Production
4 Happiness and 4 Gold
2 Tech Tree Depth on Urbanization
6
+3 Influence
Food Building
Buildings
Age
Production Cost
Maintenance Cost
Unlocks With
Base Yield
Extra
Garden
Antiquity
90 Production
2 Gold
3 Tech Tree Depth on Irrigation
3
+1 Influence
Bath
Antiquity
130 Production
2 Happiness and 2 Gold
4 Tech Tree Depth on Currency
4
10% Growth Rate when built on River
Wharf
Exploration
175 Production
3 Happiness and 3 Gold
1 Tech Tree Depth on Cartography
4
15% Growth Rate
Inn
Exploration
200 Production
3 Gold
2 Tech Tree Depth on Feudalism
3
+2 Happiness
Hospital
Exploration
250 Production
3 Happiness and 3 Gold
5 Tech Tree Depth on Uban Planning
5
2 Resource Slots
Mass Production
Modern
600 Production
4 Happiness and 4 Gold
3 Tech Tree Depth on Mass Production
5
10% Growth Rate
Tenement
Modern
650 Production
4 Happiness and 4 Gold
3 Tech Tree Depth on Radio
6
+1 for Adjacency
Gold Buildings
Buildings
Age
Production Cost
Maintenance Cost
Unlocks With
Base Yield
Extra
Market
Antiquity
90 Production
2 Happiness
4 Tech Tree Depth on Currency
5
1 Resource Slot
Lighthouse
Antiquity
130 Production
3 Happiness
5 Tech Tree Depth on Navigation
5
2 Resource Slots
Ancient Bridge
Antiquity
100 Production
2 Happiness
5 Tech Tree Depth on Engineering II
5
Allows River Crossing without Embarking
Bazaar
Exploration
175 Production
3 Happiness
Age Start
3
1 Resource Slot
Guildhall
Exploration
200 Production
3 Happiness
5 Tech Tree Depth on Guilds
4
+2 Influence
Bank
Exploration
250 Production
3 Happiness
5 Tech Tree Depth on Urban Planning
5
–
Medieval Bridge
Exploration
200 Production
3 Happiness
2 Tech Tree Depth on Feudalism II
4
Allows River Crossing without Embarking
Port
Modern
550 Production
4 Happiness
1 Tech Tree Depth on Steam Engine
5
1 Resource Slot
Stock Exchange
Modern
650 Production
4 Happiness
2 Tech Tree Depth on Electricity
6
–
Rail Station
Modern
650 Production
4 Happiness
2 Tech Tree Depth on Industrialization
8
10% Production to Land Buildings
Modern Bridge
Modern
550 Production
4 Happiness
2 Tech Tree Depth on Urbanization II
6
Allows River Crossing without Embarking
Happiness Buildings
Buildings
Age
Production Cost
Maintenance Cost
Unlocks With
Base Yield
Extra
Altar
Antiquity
90 Production
2 Gold
2 Civic Tree Depth on Mysticism
–
Receive/Allow bonus based on Pantheon following
Villa
Antiquity
120 Production
2 Gold
4 Tech Tree Depth on The Wheel
3
+2 Influence
Arena
Antiquity
195 Production
2 Gold
5 Tech Tree Depth on Military Training
6
–
Temple
Exploration
200 Production
3 Gold
1 Civic Tree Depth on Piety
4
1 Relic Slot and allows recruitment of Missionaries
Menagerie
Exploration
250 Production
3 Gold
4 Tech Tree Depth on Exploration
5
+1 Happiness on Camps and Pastures
City Park
Modern
500 Production
4 Gold
Age Start
4
+1 Happiness on Vegetations
Department Store
Modern
600 Production
4 Gold
2 Tech Tree Depth on Urbanization
5
1 Resource Slot
Radio Station
Modern
700 Production
4 Gold
3 Tech Tree Depth on Radio
6
+4 Influence
Military and Production Buildings
Buildings
Age
Production Cost
Maintenance Cost
Unlocks With
Base Yield
Extra
Barracks
Antiquity
90 Production
2 Happiness and 2 Gold
4 Tech Tree Depth on Bronze Working
2
10% Production to Land Units (Military Building)
Engineering
Antiquity
130 Production
2 Happiness and 2 Gold
5 Tech Tree Depth on Engineering
3
–
Armorer
Exploration
200 Production
3 Happiness and 3 Gold
3 Tech Tree Depth on Metallurgy
4
10% Production to Land Units (Military Building)
Shipyard
Exploration
200 Production
3 Happiness and 3 Gold
3 Tech Tree Depth on Shipbuilding
5
10% Production to Naval Units (Military Building)
Dungeon
Exploration
200 Production
3 Happiness and 3 Gold
2 Tech Tree Depth on Castles
5
+2 Influence (Production Building)
Military Academy
Modern
550 Production
4 Happiness and 4 Gold
1 Tech Tree Depth on Military Science
5
Free level to new Commanders (Military Buildings)
Aerodrome
Modern
700 Production
4 Happiness and 4 Gold
3 Tech Tree Depth on Flight
8
Allows training of Air Units but Occupies Full tile (Military Building)
Factory
Modern
600 Production
4 Happiness and 4 Gold
3 Tech Tree Depth on Mass Production
6
1 Resource Slot and can slot one type of factory resource (Production Building)
Science Buildings
Buildings
Age
Production Cost
Maintenance Cost
Unlocks With
Base Yield
Extra
Library
Antiquity
90 Production
2 Happiness and 2 Gold
3 Tech Tree Depth on Writing
2
2 Codex Slots
Academy
Antiquity
195 Production
2 Happiness and 2 Gold
6 Tech Tree Depth on Mathematics
4
3 Codex Slots and keeps yield in Exploration with the Golden Age Academy legacy path
Observatory
Exploration
200 Production
3 Happiness and 3 Gold
1 Tech Tree Depth on Astronomy
4
–
University
Exploration
200 Production
3 Happiness and 3 Gold
3 Tech Tree Depth on Education
5
Keeps yield in Exploration with Golden Age University legacy path