list Ultimate Civilization 7 Buildings Table Guide (Unlock, Cost, and Functions) - PlayerAuctions Blog

Ultimate Civilization 7 Buildings Table Guide (Unlock, Cost, and Functions)

By | February 11th, 2025 | Categories: Others

CIV 7 retains or adopted many features from previous games, but they did get some enormous adjustments for this entry. Buildings are changing to accommodate the significant rework in Civ 7’s gameplay. If you don’t want to get caught off guard, this guide will help you understand how each building works in Civilization 7.

All Civilization VII Building Type

Civ 7 features seven building types, each providing various bonuses to your civilization. You’ll need to know which types you need within your cities and how to group them up to maximize their effectiveness.

  • Culture Buildings
    • Function: Provides various bonuses
    • Best Placement: +1 from placing adjacent to mountains, Wonders, and Natural Wonders
    • Best Quarter: Same Quarter as Happiness Buildings
  • Food Building
    • Function: Generate food and help with Growth Rate and Happiness
    • Best Placement: +1 from placing adjacent to Coast, Navigable Rivers, and Wonders
    • Best Quarter: Same Quarter as Gold Buildings
  • Gold Buildings
    • Function: Builds economy and helps with Resource slots. Bridges allow crossing rivers
    • Best Placement: +1 from placing adjacent to Coast, Navigable Rivers, and Wonders
    • Best Quarter: Same Quarter as Food Buildings
  • Happiness Buildings
    • Function: Triggers Celebrations and helps avoid Unrest
    • Best Placement: +1 from placing adjacent to mountains, Wonders, and Natural Wonders
    • Best Quarter: Same Quarter as Cultural Buildings
  • Military and Production Buildings
    • Function: Provide various bonuses
    • Best Placement: +1 from placing adjacent to Resources and Wonders
    • Best Quarter: Same Quarter as Science Buildings
  • Science Buildings
    • Function: Provide various bonuses
    • Best Placement: +1 from placing adjacent to Resources and Wonders
    • Best Quarter: Same Quarter as Military and Productions Buildings
  • Warehouse Buildings
    • Function: +1 of the corresponding yield to improvements in the settlement and provides permanent bonuses that stack
    • Best Placement: None
    • Best Quarter: None

All Civilization 7 Buildings Guide

Culture Buildings

Buildings Age Production Cost Maintenance Cost Unlocks With Base Yield Extra
Monument Antiquity 90 Production 2 Happiness and 2 Gold 3 Tech Tree Depth on Masonry 2 +1 Influence
Amphitheatre Antiquity 195 Production 2 Happiness and 2 Gold 5 Tech Tree Depth on Engineering 4 10% Production to Wonders and keeps yield with the Golden Age Amphitheatre legacy path
Kiln Exploration 200 Production 3 Happiness and 3 Gold 2 Tech Tree Depth on Guilds 4 10% Production to Wonders
Pavillion Exploration 250 Production 3 Happiness and 3 Gold 4 Tech Tree Depth on Architecture 5
Museum Modern 550 Production 4 Happiness and 4 Gold 1 Civic Tree Depth on Natural History 5 3 Artifact Slots
Opera House Modern 600 Production 4 Happiness and 4 Gold 2 Tech Tree Depth on Urbanization 6 +3 Influence

Food Building

Buildings Age Production Cost Maintenance Cost Unlocks With Base Yield Extra
Garden Antiquity 90 Production 2 Gold 3 Tech Tree Depth on Irrigation 3 +1 Influence
Bath Antiquity 130 Production 2 Happiness and 2 Gold 4 Tech Tree Depth on Currency 4 10% Growth Rate when built on River
Wharf Exploration 175 Production 3 Happiness and 3 Gold 1 Tech Tree Depth on Cartography 4 15% Growth Rate
Inn Exploration 200 Production 3 Gold 2 Tech Tree Depth on Feudalism 3 +2 Happiness
Hospital Exploration 250 Production 3 Happiness and 3 Gold 5 Tech Tree Depth on Uban Planning 5 2 Resource Slots
Mass Production Modern 600 Production 4 Happiness and 4 Gold 3 Tech Tree Depth on Mass Production 5 10% Growth Rate
Tenement Modern 650 Production 4 Happiness and 4 Gold 3 Tech Tree Depth on Radio 6 +1 for Adjacency

Gold Buildings

Buildings Age Production Cost Maintenance Cost Unlocks With Base Yield Extra
Market Antiquity 90 Production 2 Happiness 4 Tech Tree Depth on Currency 5 1 Resource Slot
Lighthouse Antiquity 130 Production 3 Happiness 5 Tech Tree Depth on Navigation 5 2 Resource Slots
Ancient Bridge Antiquity 100 Production 2 Happiness 5 Tech Tree Depth on Engineering II 5 Allows River Crossing without Embarking
Bazaar Exploration 175 Production 3 Happiness Age Start 3 1 Resource Slot
Guildhall Exploration 200 Production 3 Happiness 5 Tech Tree Depth on Guilds 4 +2 Influence
Bank Exploration 250 Production 3 Happiness 5 Tech Tree Depth on Urban Planning 5
Medieval Bridge Exploration 200 Production 3 Happiness 2 Tech Tree Depth on Feudalism II 4 Allows River Crossing without Embarking
Port Modern 550 Production 4 Happiness 1 Tech Tree Depth on Steam Engine 5 1 Resource Slot
Stock Exchange Modern 650 Production 4 Happiness 2 Tech Tree Depth on Electricity 6
Rail Station Modern 650 Production 4 Happiness 2 Tech Tree Depth on Industrialization 8 10% Production to Land Buildings
Modern Bridge Modern 550 Production 4 Happiness 2 Tech Tree Depth on Urbanization II 6 Allows River Crossing without Embarking

Happiness Buildings

Buildings Age Production Cost Maintenance Cost Unlocks With Base Yield Extra
Altar Antiquity 90 Production 2 Gold 2 Civic Tree Depth on Mysticism Receive/Allow bonus based on Pantheon following
Villa Antiquity 120 Production 2 Gold 4 Tech Tree Depth on The Wheel 3 +2 Influence
Arena Antiquity 195 Production 2 Gold 5 Tech Tree Depth on Military Training 6
Temple Exploration 200 Production 3 Gold 1 Civic Tree Depth on Piety 4 1 Relic Slot and allows recruitment of Missionaries
Menagerie Exploration 250 Production 3 Gold 4 Tech Tree Depth on Exploration 5 +1 Happiness on Camps and Pastures
City Park Modern 500 Production 4 Gold Age Start 4 +1 Happiness on Vegetations
Department Store Modern 600 Production 4 Gold 2 Tech Tree Depth on Urbanization 5 1 Resource Slot
Radio Station Modern 700 Production 4 Gold 3 Tech Tree Depth on Radio 6 +4 Influence

Military and Production Buildings

Buildings Age Production Cost Maintenance Cost Unlocks With Base Yield Extra
Barracks Antiquity 90 Production 2 Happiness and 2 Gold 4 Tech Tree Depth on Bronze Working 2 10% Production to Land Units (Military Building)
Engineering Antiquity 130 Production 2 Happiness and 2 Gold 5 Tech Tree Depth on Engineering 3
Armorer Exploration 200 Production 3 Happiness and 3 Gold 3 Tech Tree Depth on Metallurgy 4 10% Production to Land Units (Military Building)
Shipyard Exploration 200 Production 3 Happiness and 3 Gold 3 Tech Tree Depth on Shipbuilding 5 10% Production to Naval Units (Military Building)
Dungeon Exploration 200 Production 3 Happiness and 3 Gold 2 Tech Tree Depth on Castles 5 +2 Influence (Production Building)
Military Academy Modern 550 Production 4 Happiness and 4 Gold 1 Tech Tree Depth on Military Science 5 Free level to new Commanders (Military Buildings)
Aerodrome Modern 700 Production 4 Happiness and 4 Gold 3 Tech Tree Depth on Flight 8 Allows training of Air Units but Occupies Full tile (Military Building)
Factory Modern 600 Production 4 Happiness and 4 Gold 3 Tech Tree Depth on Mass Production 6 1 Resource Slot and can slot one type of factory resource (Production Building)

Science Buildings

Buildings Age Production Cost Maintenance Cost Unlocks With Base Yield Extra
Library Antiquity 90 Production 2 Happiness and 2 Gold 3 Tech Tree Depth on Writing 2 2 Codex Slots
Academy Antiquity 195 Production 2 Happiness and 2 Gold 6 Tech Tree Depth on Mathematics 4 3 Codex Slots and keeps yield in Exploration with the Golden Age Academy legacy path
Observatory Exploration 200 Production 3 Happiness and 3 Gold 1 Tech Tree Depth on Astronomy 4
University Exploration 200 Production 3 Happiness and 3 Gold 3 Tech Tree Depth on Education 5 Keeps yield in Exploration with Golden Age University legacy path
Schoolhouse Modern 550 Production 4 Happiness and 4 Gold 1 Tech Tree Depth on Academics 5
Laboratory Modern 650 Production 4 Happiness and 4 Gold 2 Tech Tree Depth on Electricity 6

Warehouse Buildings

Buildings Age Production Cost Maintenance Cost Unlocks With Base Yield Add Yields to
Granary Antiquity 55 Production 1 Tech Tree Depth on Agriculture 1 Food 1 Food (Farms, Pastures, and Plantations)
Fishing Quay Antiquity 55 Production 2 Tech Tree Depth on Sailing 1 Food 1 Food (Fishing Boats)
Saw Pit Antiquity 55 Production 2 Tech Tree Depth on Animal Husbandry 1 Production 1 Production (Camps and Woodcutters)
Brickyard Antiquity 55 Production 2 Tech Tree Depth on Pottery 1 Production 1 Production (Mines, Quarries, and Clay Pits)
Stonecutter Exploration 175 Production Age Start 3 Production 1 Production (Mines and Quarries)
Gristmill Exploration 175 Production 1 Tech Tree Depth on Machinery 3 Food 1 Food (Farms, Pastures, and Plantations)
Sawmill Exploration 175 Production 1 Tech Tree Depth on Machinery 3 Production 1 Production (Camps and Woodcutters)
Grocer Modern 500 Production Age Start 4 Food 1 Food (Farms, Pastures, Plantations, Camps, Fishing Boats, and uncultivated ruralties)
Ironworks Modern 500 Production 1 Tech Tree Depth on Steam Engine 4 Production 1 Production (Mines, Quarries, Clay Pits, and Woodcutters)

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