Ultimate Hammerwatch 2 Class Tier List
Hammerwatch 2’s roguelike elements encourage players to use the best classes or creative builds with niche jobs. While each class is influential in their respective roles, some excel better in certain aspects that make them great overall, especially considering their specializations. If you’re looking for an intense class to start with in Hammerwatch 2, then here’s the Ultimate Class tier list for the game.
Table of Contents
All Hammerwatch 2 Classes
Heroes of Hammerwatch 2 has seven classes that can further specialize in specific fields. Your gameplay will depend on the essential jobs you pick initially. Here are all classes:
- Wizard
- Ranger
- Warrior
- Paladin
- Rogue
- Warlock
- Sorcerer
Hamemrwatch 2 Class (w/ Specialization) Tier list
S Tier
- Radiance Paladin: Has powerful AoE attacks, especially with Inner Flame. Also more durable than most paladins and has a great offense.
- Blades Rogue: Blade Rogues have one of the strongest single-target and AoE attacks. While not as durable, they can quickly overwhelm opponents with their deadly combinations.
A Tier
- Divine Paladin: Divine Paladins use Holy abilities that also provide buffs. Also one of the more defense-oriented specs, which makes it outstanding in frontline battles.
- Demolitions Rogue: Demolitions Rogue focuses on dealing huge burst AoE attacks from afar with various effects. Their preference for long-range battles and quick and agile movements make them hard to pin down to compensate for their lack of defense.
- Evocation Wizard: Evo Wizards can cast strong burst abilities while slowing down their enemies with Crowd-Control spells. Their lack of mobility and defense makes them squishy, but their destructive abilities balance this.
- Berserker Warrior: Berserker relies on extreme close-quarter combat. They are lethal up close and become even stronger the lower their HP.
- Beastmaster Ranger: BM Ranger can call on wolf companions to help them in combat, which deals with varying degrees of lethality. The only caveat with this spec is that you’re highly reliant on these summons, but they’re powerful enough to take a spot in A-Tier.
B Tier
- Tyrant Warrior: Tyrant Warriors go lower in the tier list because it takes too long for their DPS to ramp up. They need to bring down their enemies’ HP to a certain percentage for their damage to shine, but they have enough abilities to CC and damage opponents to pull it off.
- Justice Paladin: Justice Paladin has powerful defensive abilities and decent DoTs, but that’s all that is going on for them. Their main form of damage is their Shackles and Divine Hammer, but they don’t do as much DPS as higher-tier classes.
- Lightning Sorcerer: Lightning Sorc has a unique playstyle because its damage relies on how long spells are charged. Though squishy, their skills can block enemy projectiles that compensate for long-distance battles. However, their reliance on charged attacks makes them slower in quick fights.
- Chaos Warlock: Chaos Warlock has tremendous DPS potential, but its main weakness is that it eats too many resources. They must constantly cast spells to summon rift spawns to ramp up their damage, which is very resource-heavy.
C Tier
- Primalist Warrior: Primalists rely on their Totems to ramp up their attacks, but they barely do damage on their own. You need to spawn multiple of them to show off their DPS, but their static movement makes them unreliable against enemies with quick movement.
- Ice Sorcerer: Ice Sorcs don’t have reliable DPS abilities because their increased damage bonuses are based on chance. Their Ice Shards can deal tremendous damage IF they proc the bonus damage.
- Marksman Ranger: Marksmen can usually deal with great DPS, but their speed penalties make them annoying to run. While you can invest in upgrades to reduce these debuffs, the fact that it takes a while for you to make the penalties negligible gives them a slow damage ramp.
- Souls Warlock: Soul Warlock’s attack ramps up depending on their essence stacks. Increasing it takes quite a while, so its DPS is pretty unreliable.
- Fire Sorcerer: Fire Sorcs suffer a similar problem with Ice Sorcs, so they have a tremendous but unreliable DPS potential. Their abilities only have a chance to activate damage bonuses, so their damage relies on RNG.
- Poison Rogue: Poison Rogue relies mainly on the poison cloud to deal with DoTs against enemies. This ability has slow ramp-up damage but does provide debuffs against enemies. However, the damage increase is too slow to make it as competent as others, especially against single targets.
D Tier
- Warden Ranger: The Wardens’ kit revolves around crowd control. They have mediocre DPS but make up for it with their CC and debuff abilities. It’s a safe class against multiple enemies, but clearing out opponents takes too long.
- Summoning Warlock: Summoners have very low ramp-up damage because they need to summon minions to increase their DPS potential. These summs require essence stacks, which will take time to generate.
- Conjuration Wizard: Conjurers have unreliable DPS because their summons deal with too low damage or target random enemies.
- Transmutation Wizard: Transmutation Wizards specializes in buffs, and that’s all that is going on for them.