list Tainted Grail Starting Choices & Attributes Guide

All Tainted Grail: The Fall of Avalon Starting Choices and Related Skills Guide

By Dillan | May 28th, 2025 | Categories: RPG

In Tainted Grail: The Fall of Avalon, you’ll be presented with several choices while you’re talking with the Prison Guard at the start of the game. Aside from establishing the lore of your character, your text choices also determine your stats. These attributes provide a massive boost to your early game experience, so you’ll want to choose the ones that best suit your playstyle.

All Starting Choices and Resulting Attributes

At the start of the game, you’ll be given five prompts by the Prison Guard, and you’ll get a set of choices for each one. The initial statements indicate the attributes you get for each choice, but the follow-up prompts are vague. However, those follow-ups do have additional benefits depending on which one you pick. Here are all the Tainted Grail starting choices.

Initial Prompt: I was on my way to enlist in the army.

  • +3 One-Handed
  • +3 Two-Handed
  • +3 Blocking
  • +3 Heavy Armor
  • +3 Athletics

Follow-up Prompts: Infantry

  • +6 One-Handed
  • +3 Blocking
  • +3 Heavy Armor

Follow-up Prompts: Archers

  • +3 One-Handed
  • +6 Archery
  • +3 Medium Armor

Follow-up Prompts: Battlemages

  • +3 One-Handed
  • +3 Heavy Armor
  • +6 Magic
  • +1 Magic: Burning Ember

Follow-up Prompts: Healers

  • +3 Light Armor
  • +3 Magic
  • +6 Alchemy
  • +1 Magic: Blood Transfusion

Initial Prompt: I was hunting.

  • +3 Archery
  • +3 Medium Armor
  • +3 Athletics
  • +3 Evasion
  • +3 Sneak

Follow-up Prompts: I use the fur to make clothes.

  • +3 Archery
  • +9 Handcrafting

Follow-up Prompts: People say I’m a pretty good cook.

  • +3 Athletics
  • +9 Cooking

Follow-up Prompts: I collect rare materials – for alchemy.

  • +3 Athletics
  • +9 Alchemy

Initial Prompt: I was avoiding the city guards. Trying to sell some… goods.

  • +3 One-Handed
  • +3 Archery
  • +3 Light Armor
  • +3 Agility
  • +3 Sneak

Follow-up Prompts: Give me a bow, and you’ll see for yourself.

  • +6 Archery
  • +6 Evasion

Follow-up Prompts: I prefer to avoid fighting… when I can.

  • +6 Sneak
  • +6 Theft
  • +5 Item: Lockpick

Initial Prompt: I was seeking an ancient site of worship.

  • +3 One-Handed
  • +3 Light Armor
  • +6 Magic
  • +3 Alchemy

Follow-up Prompts: Yes, I study healing magic.

  • +9 Alchemy
  • +3 Cooking
  • +1 Magic: Blood Transfusion

Follow-up Prompts: No, I’d rather burn that tree down.

  • +6 Light Armor
  • +3 Athletics
  • +3 Magic
  • +1 Magic: Burning Ember

Initial Prompt: (Stay Silent) – Choose this prompt two times

  • +9 Blocking
  • +9 Sneak
  • +9 Theft

Once you choose these prompts, there’s no way to reverse your decisions, so choose wisely.

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