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V Rising: All Blood Types and How To Farm Them

By | May 14th, 2024 | Categories: Others

In V Rising, feeding from a living creature will grant your character a buff, depending on the kind of blood they have. These buffs can be pretty powerful and are one of the core mechanics of your builds. Knowing the many blood types, buffs, and locations can be vital to making the strongest vampire in the game. This guide will list every blood type, their buffs, and how you can quickly get the most out of each version.

How Blood Types Work

As a vampire, you can drain anything of blood. Each human enemy in the game belongs to a specific class, like the Worker, Brute, Warrior, Rogue, and Scholar. Large animals will give the Creature blood type, while Draculin enemies will give Draculin blood. Each Blood Type has five Tiers—Tier I being the lowest and Tier V being the highest—with each tier granting a different bonus. Each living being has a blood quality percentage, which dictates the tier you can get when draining it.

This is how the percentages correlate to each tier:

Tier I: 1 to 29% blood quality

Tier II: 30 to 59% blood quality

Tier III: 60 to 89% blood quality

Tier IV: 90 to 99% blood quality

Tier V: 100% blood quality

It’s always ideal to feed on an enemy with the highest blood quality to ensure you get the most buffs in the game.

Frail Blood

This blood type is the default type and has no buffs. Feeding on rats or any small animal blood will reset your current blood type back to Frail, so be sure to always have a source of high-quality blood nearby. Consuming an Unsullied Heart will also reset your blood type to Frail.

Creature Blood

  • Tier I: 3 to 15% Movement Speed
  • Tier II: 10 to 25% Increased Sun Resistance rating
  • Tier III: 10 to 20% Damage Reduction
  • Tier IV: 50 to 100% Increased Health Regeneration
  • Tier V: Boosts all effects by 30%

Worker Blood

  • Tier I: 10 to 30% bonus resource yield
  • Tier II: 15 to 25% bonus damage against resource nodes
  • Tier III: 10 to 20% bonus mount speed
  • Tier IV: 3% chance to instantly harvest a resource node and gain extra movement speed.
  • Tier V: Boost all above effects by 30%

Brute Blood

  • Tier I: 5 to 10% Primary attack Life Leech
  • Tier II: 8 to 15% Increased Primary Attack Speed and gain 1 Gear Level
  • Tier III: Healing received increased by 15 to 30%. Leech 4% of an enemy’s health when striking a killing blow.
  • Tier IV: 6% chance per health recovered to grant 20% movement speed and damage of primary attacks by 20%
  • Tier V: Boost all above effects by 30%

Rogue Blood

  • Tier I: 10 to 20% chance to Critical Strike on Weapon Attacks
  • Tier II: 8 to 15% Movement Speed
  • Tier III: 12 to 25% Reduced cooldown on movement skill, 100% chance to critical strike on next physical attack after activating a movement skill
  • Tier IV: 50% Chance on Critical Strike to reduce enemy armor, increasing damage taken from all sources by 15% for 4s
  • Tier V: Boost all above effects by 30%

Warrior Blood

  • Tier I: 10 to 20% bonus physical power
  • Tier II: 8 to 15% reduced cooldown for all weapon skills
  • Tier III: 8 to 15% damage reduction and 25% bonus damage against targets with full health
  • Tier IV: 15% chance to automatically parry attacks, reducing damage taken by 50%. Parried attacks grant a 25% global damage buff.
  • Tier V: Boost all above effects by 30%

Scholar Blood

  • Tier I: 10 to 20% bonus spell power
  • Tier II: 8 to 15% reduced cooldown for spells
  • Tier III: 5 to 10% spell life leech
  • Tier IV: 15% Chance to reset spell cooldown on cast
  • Tier V: Boost all above effects by 30%

Mutant Blood

  • Tier I: 25 to 50% reduced Blood Drain rate
  • Tier II: 10 to 25% Increased All Resistance rating
  • Tier III: 10 to 20% Increased movement speed while Shapeshifting
  • Tier IV: 40% chance to convert the victim to a random Mutant when killing them with a Bite
  • Tier V: Boost all above effects by 30%

Draculin Blood

  • Tier I: 10 to 20% movement speed during the night
  • Tier II: 10 to 20% increased damage against enemies below 30% health
  • Tier III: 40 to 80% increased healing received from Blood Mend
  • Tier IV: Grants 1 additional Bite charge and heals for 5% of your maximum health when killing an enemy using Bite
  • Tier V: Boost all above effects by 25%

How To Create A Blood Farm

You can bring enemies into your base and use them as permanent blood sources for your supplies. These farms will inherit the blood quality of the enemies you capture, which makes hunting for high blood quality even more important. To create your own blood farm, you must first unlock the Servant Coffin, Prison Cell, and the Dominating Presence skill.

Once you have these, find an enemy with 100% blood quality. To check their quality, simply hover your cursor over an enemy, and it will display the percentage on top of their health bar. To dominate an enemy, you must reduce their health to 30%. This spell must be channeled for the entire duration, so make sure to isolate your target or clear the area of any other enemies.

Bring your newly dominated human into your castle and place them in a Prison Cell. This will allow you to keep them in place and access their blood type easily. Do note that draining their blood will decrease their health and increase their Misery meter, increasing the damage they take when drained. Prisoners can permanently die if you drain them too much, so always keep them fed with fish like the Fat Goby, Rainbow Fish, Swamp Dweller, and Sage Fish. If you are worried about your prisoners dying, you can convert them into Servants. Converting a Servant will cost 100 Blood Essence while resurrecting them will cost 50 Blood Essence.

If you need to bring some blood for the road while maintaining the same blood quality, you can craft Glass Bottles, which can be used to craft Blood Potions, Blood Merlot, and other useful potions. The recipe for Glass Bottles can be unlocked by defeating Grethel the Glassblower.

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