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All Hades 2 Boons List: Types and Stats

Hades 2 offers more than a hundred boons to choose from, and each gets stronger with each level of rarity. During your quest, different Gods will help you to rescue the Royal Family of the Underworld. With so many blessings, it might be hard to figure out which would pair best with each other. Fortunately, players can use this list to determine which Boons they should take before attempting their runs.  

Aphrodite Boons List

Broken Resolve (Passive)

  • Weak effects become more potent.
  • Common: +10% Damage Reduction
  • Rare: +12% Damage Reduction

Flutter Flourish (Special)

  • Special attacks deal increased damage to nearby enemies.
  • Common: +100% Damage
  • Rare: +150% Damage
  • Epic: +200% Damage
  • Heroic: +250% Damage

Flutter Strike (Attack)

  • Normal attacks deal increased damage to nearby enemies
  • Common: +80% Damage
  • Rare: +105% Damage

Glamour Gain (Magick)

  • One foe is always weak during each Encounter, and you restore Magick when near them.
  • Common: +6 every second
  • Rare: +8 every second
  • Epic: +10 every second

Healthy Rebound (Passive)

  • Restore 100% HP whenever you exit an area if you didn’t lose too much.
  • Common: 80% Min Life

Heart Breaker (Passive)

  • Create a Heartthrob every time you use 30 Magick.
  • Common: 120 Hearththrob AoE Damage
  • Rare: 180 AoE Damage
  • Epic: 240 AoE Damage
  • Heroic: 300 AoE Damage

Life Affirmation (Passive)

  • Max Life rewards have increased potency.
  • Common: +40% Bonus Life Gain
  • Rare: +50% Bonus Life Gain
  • Epic: +60% Bonus Life Gain

Passion Dash (Sprint)

  • Blast nearby enemies and inflict Weak when you use your Dash.
  • Common: 20 Blast Damage
  • Rare: 30 Blast Damage
  • Epic: 40 Blast Damage

Rapture Ring (Cast)

  • Using Cast drags foes closer and inflicts Weak
  • Common: +10% Damage Reduction
  • Rare: +15% Damage Reduction
  • Epic: +20% Damage Reduction

Secret Crush (Passive)

  • Prime 20 Magick to add Power to your Attack after entering a location
  • Common: +5 Attack Power
  • Rare: +7 Attack Power

Shameless Attitude (Passive)

  • You deal more damage if you have at least 80% Life
  • Common: +10% High-Life Bonus Damage
  • Rare: +15% High-Life Bonus Damage
  • Epic: +20% High-Life Bonus Damage

Apollo Boons List

Blinding Sprint (Sprint)

  • Sprint is faster and inflicts Daze on nearby enemies
  • Common: +30%
  • Rare: +40%
  • Epic: +50%

Extra Dose (Passive)

  • Attacks have a chance to hit two times.
  • Common: +5% Double Strike Chance
  • Rare: +8% Double Strike Chance
  • Epic: +11% Double Strike 

Light Smite (Passive)

  • Foes take damage and gain Daze when you take damage.
  • Common: 50 Revenge Damage
  • Rare: 75 Revenge Damage
  • Epic: 100 Revenge Damage
  • Heroic: 125 Revenge Damage

Lucid Gain (Magick Gain)

  • Gradually restore Magick while standing within your Cast.
  • Common: +12 every second
  • Rare: +18 every second
  • Epic: +24 every second 

Nova Flourish (Special)

  • Special deals more damage in the broader area.
  • Common: +60% Special Damage
  • Rare: +80% Special Damage
  • Epic: +100% Special Damage

Nova Strike (Attack)

  • Attacks deal more damage in the broader area.
  • Common: +40% Attack Damage
  • Rare: +50% Attack Damage
  • Epic: +60% Attack Damage

Perfect Image (Passive)

  • Deal more damage until you take damage during each Encounter
  • Common: +10% No-Hit Bonus Damage
  • Rare: +15% No-Hit Bonus Damage
  • Epic: +20% No-Hit Bonus Damage

Solar Ring (Cast)

  • Rapidly deal damage in the area for two seconds after the Omega cast expires.
  • Common: 10 every 0.13 seconds Omega Cast Damage
  • Rare: 15 every 0.13 seconds Omega Cast Damage
  • Epic: 20 every 0.13 seconds Omega Cast Damage
  • Heroic: 25 every 0.13 seconds Omega Cast Damage

Super Nova (Passive)

  • Casts expand in size until it expires.
  • Common: +40% Max Cast Size
  • Rare: +50% Max Cast Size
  • Epic: +60% Max Cast Size

Arachne’s Silken Fineries List

Azure Dress

  • Wear a +40 Armor that restores 5 Magick every second.

Emerald Dress

  • Wear a +50 Armor that restores 2 Life whenever you exit a Location.

Lavender Dress

  • Wear a +30 Armor that lets you channel 40% faster

Moonlight Dress

  • Wear a +20 Armor that grants +5 Gold Crowns after you exit a Location

Onyx Dress

  • Waer a +60 Armor that creates +1 Fate Fabric.

Scarlet Dress

  • Wear a +20 Armor that makes Cast deal +100% more damage

Artemis Boons List

Death Warrant (Passive)

  • Occasionally, Mark a random foe and repeat if the target takes Critical damage
  • Common: +20 seconds Between Marks

Easy Shot (Passive)

  • Launch a piercing arrow toward any enemy damaged by your Omega Cast
  • Common: 20 Arrow Damage
  • Rare: 30 Arrow Damage
  • Epic: 40 Arrow Damage

First Blood (Passive)

  • Chance to deal Critical damage against enemies with at least 80% Life or Amor
  • Common: +10% Critical Chance

Lethal Snare (Passive)

  • Foes within your Cast can take Critical damage from your Attacks.
  • Common: +8% Critical Chance

Pressure Points (Passive)

  • You gain a chance to deal with critical damage from any form of attack.
  • Common: +3% Critical Chance
  • Rare: +4% Critical Chance
  • Epic: +5% Critical Chance

Silver Streak (Passive)

  • Omega Moves deal more damage for seconds after dashing.
  • Common: +10% Bonus Omega Damage

Support Fire

  • Fire a seeking arrow after you hit an enemy with an Attack or Special.
  • Common: 10 Arrow Damage
  • Rare: 15 Arrow Damage
  • Epic: 20 Arrow Damage

Chaos Boons List

Addled Blood (Passive)

  • You are hit by –6 Life every time you use your Cast for the subsequent three Encounters. Afterward, you restore 10 Life every time you exit a location. 

Addled Flourish (Passive)

  • Get hit –4 Life every time you use your Cast for the subsequent three Encounters. Afterward, your Specials deal +48% more damage.

Addled Will (Passive)

  • You get hit –3 Life every time you use your Cast for the subsequent four Encounters. Afterward, you restore 12 Magick per second.

Atrophic Affluence (Passive)

  • You have –21 Max Life for the subsequent four Encounters. Afterward, Gold Crowns you find are worth +50% more.

Atrophic Revelation (Passive)

  • You have –27 Max Life for the subsequent three Encounters. Afterward, your Omega Moves channel 30% faster.

Atrophic Soul (Passive)

  • You have –22 Max Life for a certain number of Encounters. Afterward, you gain more Max Life.
  • Common: 4 Encounters, +33 Max Life
  • Rare: 4 Encounters, +53 Max Life

Caustic Celerity (Passive)

  • Slain foes toss Inferno bombs at you for a certain number of Encounters. Afterward, you move and Sprint faster.
  • Rare: 5 Encounters, +40% Sprint Speed
  • Epic: 4 Encounters, +50% Sprint Speed

Caustic Creation (Passive)

  • Slain foes toss Inferno bombs at you for a certain number of Encounters. Afterward, Boons you find have a +47% chance of being Rare or higher.

Doomed Affluence (Passive)

  • You have 120 seconds to clear the next two Encounters, or else you get hit for –500 Life. Afterward, Gold Crowns you find are worth +105% more. 

Doomed Favor (Passive)

  • You have 120 seconds to clear the next three Encounters or get hit for –500 Life. Afterward, Boons you find have a +43%-44% chance of being Rare or better.

Doomed Mind (Passive)

  • You have 120 seconds to clear the next three Encounters, or else you will be hit for –500 Life. Afterward, you will gain +62-70 Max Magick.

Excruciating Blood (Passive)

  • You take +36% more damage for the next four Encounters. Afterward, you restore 11 Life when you exit a Location.

Excruciating Affluence (Passive)

  • You take +39% more damage for the next five Encounters. Afterward, Gold Crowns are worth +40%.

Excruciating Will (Passive)

  • You take +33% more damage for the next five Encounters. Afterward, you restore 8.5 Magick per second.

Fixated Chasm (Passive)

  • Prime Magick every time you use it for the subsequent four Encounters. Afterward, Casts deal +71% damage.

Fixated Discovery (Passive)

  • Prime Magick every time you use it for the next three to four Encounters. Afterward, Using the Hades 2 Gathering Tool gives a 75% to 76% chance to find 100% resources. 

Flayed Discovery (Passive)

  • You will lose 5 Life each time you use Specials for the next three Encounters. Afterward, Using the Hades 2 Gathering Tool gives a 68% chance to find 100% resources.

Flayed Mind (Passive)

  • Get hit –5 Life each time you use Specials for the subsequent four Encounters. Afterward, gain +48 Max Magick.

Gagged Revelation (Passive)

  • You will be hit –8 Life each time you use Omega Moves for the next three Encounters. Afterward, your Omega Moves channel will be 18% faster.

Gagged Talent (Passive)

  • Get hit –6 Life each time you use Omega Moves for the next three Encounters. Afterward, you consume –40% less Magick.

Hobbled Soul (Passive)

  • Your Dash becomes slower and uses five Magick for the subsequent five Encounters. Afterward, you gain +30 Max Life.

Maimed Chasm (Passive)

  • Get hit –4 Life each time you use Attacks for the subsequent four Encounters. Afterward, your Cast deals +54% more damage.

Maimed Revelation (Passive)

  • Get hit –6 Life each time you use Attacks for the subsequent five Encounters. Afterward, your Omega Moves channel 24% faster.

Maimed Soul (Passive)

  • Get hit 5 Life each time you use Attacks for the subsequent four Encounters. Afterward, you gain +30 Max Life.

Maimed Wall (Passive)

  • You are hit with 5 Life each time you use Attacks for the subsequent four Encounters. Afterward, you restore 10.5 Magick every second.

Ordinary Defiance (Passive)

  • The following three Boons you acquire are all common. Afterward, you gain +1 use of Death Defiance for the night.

Ordinary Discovery (Passive)

  • The next three Boons you acquire are all common. Afterward, using Gathering Tools has a 63% chance of finding 100% resources.

Ordinary Strike (Passive)

  • The following two Boons you acquire are all common. Afterward, your Attacks deal +29% more damage. 

Ordinary Will (Passive)

  • The following two Boons you acquire are all common. Afterward, you restore eight Magick every second.

Paralyzing Blood (Passive)

  • You are stunned for 0.9 seconds every time you take damage during the subsequent four Encounters. Afterward, you restore 20 Life when exiting a Location.

Paralyzing Chasm (Passive)

  • Get stunned for 1.1 sec every time you take damage for the next four Encounters. Afterward, your Cast deals +29% more damage.

Paralyzing Talent (Passive)

  • Get stunned for 1.1 sec every time you take damage for the subsequent four Encounters. Afterward, you consume –60% less Magick.

Pauper’s Chasm (Passive)

  • You don’t earn Gold Crowns for the subsequent three Encounters. Afterward, your Cast deals +33% more damage.

Pauper’s Revelation (Passive)

  • You don’t earn Gold Crowns for the subsequent three Encounters. Afterward, you channel Omega Moves 19% faster.

Rejected Chasm (Passive)

  • You will find one less blessing for the following four boons selections. Afterward, your Casts deal +45% more damage.

Rejected Creation (Passive)

  • You will find one less blessing for the following three Boons selections. Afterward, it gains +1 Earth, Water, Air, Fire, and Aether.

Rejected Will (Passive)

  • You will find one less blessing for the following three Boons selections. Afterward, you restore 8.5 Magick every second.

Slothful Blood (Passive)

  • You move and Sprint 59% slower for the subsequent four Encounters. Afterward, you restore 4 Life when exiting a Location.

Circe’s Changes and Fortunes List

Lapis Lazuli Insight

  • Randomly upgrade one of your active Arcana this night.

Old Herbal Remedy

  • Restore 50% Life now and increase Healing potency by 50%.

Red Citrine Divination

  • Randomly upgrade one of your inactive Arcana this night.

Word of the Greater Girth

  • Strikes deal +15% more damage after growing in size.

Word of Smaller Stature

  • Shrink in size to move 15% faster and increase dodge chance by 15%.

Demeter Boons List

Arctic Ring (Cast)

  • Casts repeatedly deal damage in an area and Freeze enemies.
  • Common: +10 Cast Damage every 0.5 sec
  • Rare: +15 Cast Damage every 0.5 sec
  • Epic: +20 Cast Damage every 0.5 sec

Cold Storage (Passive)

  • Freeze effects last longer
  • Epic: +4 seconds Freeze Duration

Frigid Sprint (Sprint)

  • Form Cyclones around you that linger after you stop Sprinting.
  • Common: 4 Cyclone Damage every 0.25 sec
  • Rare: 6 Cyclone Damage every 0.25 sec
  • Epic: 8 Cyclone Damage every 0.25 sec

Gale Force (Passive)

  • Casts create a Cyclone at the binding circle
  • Common: 4 Cyclone Damage every 0.25 sec
  • Rare: 8 Cyclone Damage every 0.25 sec
  • Epic: 12 Cyclone Damage every 0.25 sec

Ice Flourish (Special)

  • Specials inflict Freeze and deal more damage.
  • Common: +40% Special Damage
  • Rare: +60% Special Damage
  • Epic: +80% Special Damage

Ice Streak (Attack)

  • Attacks inflict Freeze and deal more damage.
  • Common: +30% Attack Damage
  • Rare: +45% Attack Damage
  • Epic: +60% Attack Damage

Local Climate (Passive)

  • Omega Cast follows you and deals bonus damage while you start channeling it.
  • Common: +20% Cast Damage

Plentiful Forage (Passive)

  • Gain Max Life every time you gather plants, seeds, or mushrooms, and gain one Mystery Seed now.
  • Common: +5 Max Life from Gathering

Rare Crop (Passive)

  • Boons become common and gain increasing Rarity every three encounters.
  • Rare: 2 Random Boons Affected

Tranquil Gain (Magick Gain)

  • Rapidly restore Magick until you act after remaining inactive for one sec
  • Commons: +25 Magick Restoration every one sec

Weed Killer (Passive)

  • Omega Attack deals more damage but requires +10 Magick
  • Common: +50% Omega Attack Damage
  • Rare: +75% Omega Attack Damage
  • Epic: +100% Omega Attack Damage

Winter Coat (Passive)

  • Prime is a barrier that absorbs one instance of damage after entering a location.
  • Common: 20 Magick Primed
  • Rare: 15 Magick Primed
  • Epic: 10 Magick Primed

Echo’s Plaintive Echoes List

Boon Boon Boon

  • Gain a random Boon from the previous night.

Evade Evade Evade

  • Gain 50% but consume 2% of the stack every time you use it.

Fight Fight Fight

  • Gain +50% Life and Magick based on the current limit, but lose 5% of this stack every time you exit Locations.

Reward Reward Reward

  • Manifest a copy of the most recent Reward you acquired.

Survive Survive Survive

  • Replenish all spent Death Defiance stacks with ones that restore 50% Life and Magick and less with every use.

Hades Boons List

Deep Dissent

  • Chronos summons fewer reinforcements during your confrontation.

Howling Soul

  • Casts fire a projectile dead ahead and form a binding circle upon hitting.

Last Gasp

  • Deal more damage for each Death Defiance you use. 

Life Tax

  • Each damage you deal restores 1% of your Life until you reach the limit.

Old Grudge

  • Chronos takes a burst of damage after the first three seconds of the confrontation.

Unseen Ire

  • Go dark for 10 seconds and recharge in 40 seconds after you take damage.

Hephaestus Boons List

Anvil Ring (Cast)

  • Casts deal damage three times in succession but only affect a smaller area
  • Common: +50 Cast Damage every one sec
  • Rare: +70 Cast Damage every one sec

Fixed Gain (Magick Gain)

  • You take 10% less damage and restore Magick when hit.
  • Common: 50 Magick Restored
  • Rare: 75 Magick Restored
  • Epic: 100 Magick Restored

Furnace Blast (Passive)

  • Your blast effects from Hephaestus inflict Vent on foes.
  • Common: +300 Vent Damage
  • Rare: +375 Vent Damage
  • Epic: +450 Vent Damage

Heavy Metal (Passive)

  • Foes’ attacks cannot knock you away and gain Armor
  • Rare: +75 Armored Gained

Mint Condition (Passive)

  • You are briefly impervious at the start of each Encounter.
  • Rare: 10 seconds Impervious

Smithy Sprint (Sprint)

  • Use 10 Magick to create a blast that damages nearby enemies after sprinting for one second.
  • Common: 200 Area Damage
  • Rare: 300 Area Damage
  • Epic: 400 Area Damage

Tough Trade (Passive)

  • Your Attacks and Specials are stronger if you take damage while executing them.
  • Rare: +125% Bonus Weapon Damage

Trusty Shield (Passive)

  • Prime 30 Magick will gain Armor until the next area after entering a Location.
  • Common: +10 Starting Armor
  • Rare: +15 Starting Armor
  • Epic: +20 Starting Armor

Uncanny Fortitude (Passive)

  • Gain additional Max Life based on your Max Magick Limit.
  • Rare: +30% Max Life from Magick

Volcanic Flourish (Special)

  • Create occasional blasts with your Special that deals 400 AoE Damage
  • Common: 20 seconds Blast Recharge Time
  • Rare: 18 seconds Blast Recharge Time
  • Epic: 16 seconds Blast Recharge Time

Volcanic Strike (Attack)

  • Create occasional blasts with your Attack that deal 200 AoE Damage
  • Common: 12 seconds Blast Recharge Time
  • Rare: 10 seconds Blast Recharge Time
  • Epic: 8 seconds Blast Recharge Time

Burnt Offering (Passive)

  • Give up one Boon chosen by Hestia to gain Max Life and Max Magick
  • Common: 50 Max Life and Magick

Controlled Burn (Passive)

  • Launch a fiery projectile when you use Omega Special, but it requires +10 Magick
  • Common: +80 Blast Damage

Flame Flourish (Special)

  • Inflict Scorch with your Specials
  • Common: +15 Scorch Damage
  • Rare: +20 Scorch Damage
  • Epic: +25 Scorch Damage

Flame Strike (Attack)

  • Inflict Scorch with your Attacks
  • Common: 20 Scorch Damage
  • Rare: 25 Scorch Damage
  • Epic: 30 Scorch Damage

Hearth Gain (Magick Gain)

  • You have –20% Max Life but gain faster Magick restoration
  • Common: +7 Magick Restoration every second
  • Rare: +10 Magick Restoration every second
  • Epic: +13 Magick Restoration every second

Natural Gas (Passive)

  • Slaying foes with Scorch damages nearby enemies.
  • Common: 60 Blast Damage

Smolder Ring (Cast)

  • Casts repeatedly inflict Scorch on enemies.
  • Common: 30 Scorch Damage every sec
  • Rare: 45 Scorch Damage every sec
  • Epic: 60 Scorch Damage every sec

Soot Sprint (Sprint)

  • Sprint destroys most ranged projectiles shot near you while inflicting Scorch on those that fired them.
  • Common: 2 Scorch Damage per Projectile
  • Rare: 4 Scorch Damage per Projectile
  • Epic: 6 Scorch Damage per Projectile

Spontaneous Combustion (Passive)

  • Omega Special inflicts additional Scorch if foes are not afflicted.
  • Rare: 90 Scorch Damage

Hera Boons List

Born Gain (Passive)

  • Prime will restore all Magick up to the reduced limit whenever you run out of Magick.
  • Common: 10 Magick Primed
  • Rare: 8 Magick Primed

Bridal Glow (Passive)

  • Certain Boons become Heroic but lose Rarity every set amount of Encounters.
  • Common: Affects two random Boons, 5 Encounters
  • Rare: Affects two random, 7 Encounters
  • Epic: Affects two random, 8 Encounters

Dying Wish (Passive)

  • Slaying Hitch-afflicted foes will damage other Hitch-afflicted enemies.
  • Common: 40 Hitch Death Damage
  • Rare: 60 Hitch Death Damage
  • Epic: 80 Hitch Death Damage
  • Heroic: 100 Hitch Death Damage

Engagement Ring (Cast)

  • Your Cast lasts longer and deals damage to every foe that enters the Encounter.
  • Rare: 100 On-Spawn Damage 
  • Epic: 130 On-Spawn Damage

Family Trade (Passive)

  • Sacrifice Boons are stronger, and you will be offered one right away.
  • Common: +2 Level Bonus
  • Rare: +3 Level Bonus
  • Epic: +4 Level Bonus
  • Heroic: +5 Level Bonus

Hereditary Bane (Passive)

  • Hitch effects last +5 secs longer and deal more damage.
  • Rare: +15% Damage

Keen Intuition (Cast)

  • Your Omega Moves deal more damage if you have 100% Magick.
  • Rare: +45% Omega Damage

Nasty Comeback (Passive)

  • Inflict Hitch on enemies and deal more potent damage after taking hits.
  • Common: 500% Damage Reflected
  • Rare: 750% Damage Reflected

Nexus Sprint (Sprint)

  • Sprinting inflicts Hitch on nearby foes, spreading it to enemies near them.
  • Common: +1 Additional Enemies Hitched
  • Rare: +2 Additional Enemies Hitched
  • Epic: +3 Additional Enemies Hitched
  • Heroic: +4 Additional Enemies Hitched

Proper Upbringing (Passive)

  • All Common Boons increase in Rarity if you have at least three Earth Boons.

Queen’s Ransom (Passive)

  • Sacrifice all Boons you gained from Zeus, and raise the level of Hera Boons for each one you lost.

Sworn Flourish (Special)

  • Special inflicts Hitch and deals more damage.
  • Common: +60% Special Damage
  • Rare: +70% Special Damage

Sworn Strike (Attack)

  • Attack inflicts Hitch and deals more damage.
  • Common: +50% Attack Damage
  • Rare: +60% Attack Damage
  • Epic: +70% Attack Damage
  • Heroic: +80% Attack Damage

Uncommon Grace (Passive)

  • Deal more damage if none of your other Boons are Common.
  • Common: +10% No Common Bonus Damage
  • Rare: +15% No Common Bonus Damage

Hermes Boons List

Greater Evasion (Passive)

  • You may dodge any damage whenever you are hit.
  • Common: +10% Dodge Chance
  • Rare: +15% Dodge Chance

Hard Target (Passive)

  • Foes’ Ranged Shots are slower.
  • Common: -30% Foe Projectile Speed
  • Rare: – 40% Foe Projectile Speed
  • Epic: -50% Foe Projectile Speed
  • Heroic: -60% Foe Projectile Speed

Mean Streak (Passive)

  • Deal more damage for the next 30 seconds after slaying an enemy.
  • Common: +1% Bonus Damage per Enemy Slain
  • Rare: +1.5% Bonus Damage per Enemy Slain

Midnight Oil (Passive)

  • You move and strike faster while your Hex is available.
  • Rare: +20% Bonus Movement and Weapon Speed

Nitro Boost (Sprint)

  • Sprints are now 20% faster and provide a barrier that ignores damage.
  • Common: 1 Hit Blocked per Encounter
  • Rare: 2 Hits Blocked per Encounter

Quick Buck (Passive)

  • Gold Crowns are now greater in quantity, and you gain 100 now.
  • Common: +20% Bonus Gold

Saved Breath (Cast)

  • Omega Moves use less Magick.
  • Common: -50% Omega Cast Cost
  • Rare: -60% Omega Cast Cost
  • Epic: -70% Omega Cast Cost
  • Heroic: -80% Omega Cast Cost

Swift Flourish (Special)

  • Specials are faster.
  • Common: +15% Special Speed
  • Rare: +18% Special Speed

Swift Strike (Attack)

  • Attacks are faster.
  • Common: +10% Attack Speed
  • Rare: +15% Attack Speed

Tall Order (Passive)

  • You deal more damage when you have at least two of each Earth: water, air, and fire.

Witty Retort (Hex)

  • Using Hex requires less Magick when it’s not ready.
  • Common: -15% Magick Cost

Hestia Boons List

Burning Desire (Passive)

  • Sprinting into Lone Shades, launch a fiery blast. Up to +12 of them appear per Location.
  • Duo: 160 Lone Shade Area Damage

Burnt Offering (Passive)

  • Give up one Boon selected by Hestia to gain Max Life and Magick.
  • Common: +50 Max Life and Magick
  • Rare: +60 Max Life and Magick
  • Epic: +70 Max Life and Magick
  • Heroic: +80 Max Life and Magick

Controlled Burn (Special)

  • Launch a fiery projectile alongside your Omega Special, but consume +10 Magick.
  • Common: 80 Blast Damage
  • Rare: 120 Blast Damage
  • Epic: 160 Blast Damage
  • Heroic: 200 Blast Damage

Fire Extinguisher (Passive)

  • Consume Scorch on enemies with at least 300 Stacks to deal burst damage.
  • Common: 50% Damage from Scorch
  • Rare: 62% Damage from Scorch

Flame Flourish (Special)

  • Specials inflict Scorch.
  • Common: 15 Scorch Damage
  • Rare: 20 Scorch Damage
  • Epic: 25 Scorch Damage
  • Heroic: 30 Scorch Damage

Flame Strike (Attack)

  • Attacks inflict Scorch.
  • Common: 20 Scorch Damage
  • Rare: 25 Scorch Damage
  • Epic: 30 Scorch Damage
  • Heroic: 35 Scorch Damage

Flammable Coating (Passive)

  • Deal bonus damage to Armor using Scorch Effects.
  • Common: +100% Scorch Damage vs. Armor
  • Rare: +150% Scorch Damage vs Armor

Glowing Coal (Cast)

  • Launch a fiery projectile that explodes on impact by holding Cast to aim. The binding circle forms where it landed.
  • Common: 50 Blast Damage
  • Rare: 70 Blast Damage

Hearth Gain (Magick)

  • You rapidly restore Magick but lose –20% of your Max Life.
  • Common: +7 Magick Restoration every second
  • Rare: +10 Magick Restoration every second

Natural Gas (Passive)

  • Killing Scorch-afflicted enemies will damage nearby foes.
  • Common: 60 Blast Damage
  • Rare: 90 Blast Damage
  • Epic: 120 Blast Damage
  • Heroic: 150 Blast Damage

Slow Cooker (Passive)

  • Attacks and Special gain more Power for each Fire Boon you possess.
  • Infusion: +2 per Fire Boon

Smolder Ring (Cast)

  • Casts continuously inflict Scorch on enemies.
  • Common: 30 Scorch Damage every sec
  • Rare: 45 Scorch Damage every sec
  • Epic: 60 Scorch Damage every sec
  • Heroic: 75 Scorch Damage every sec

Soot Sprint (Sprint)

  • Sprinting destroys most ranged shots nearby and inflicts Scorch on foes that fire the projectiles.
  • Common: 2 Scorch Damage per Projectile
  • Rare: 4 Scorch Damage per Projectile
  • Epic: 6 Scorch Damage per Projectile
  • Heroic: 8 Scorch Damage per Projectile

Icarus’ Latest Inventions List

Destructive Coating

  • You gain +40 Armor, and you deal 4000 damage to nearby foes the next time you lose all your Armor.

Ingenious Strike

  • Prime 20 Magick to gain +10 Attack Power after entering a Location.

Supply Chain

  • Receive +10 Healing and three Pom Slices after you clear five Encounters.

Medea’s Nightly Curses List

Life from the Dead

  • Slaying foes have a 5% chance to drop +10 Healing, but it can only happen once per Encounter.

Malice in Kind

  • Enemies that force you to use Death Defiance lose 15% Life.

Suffering on Sight

  • Foes entering the Encounter randomly take damage ranging from one to 999.

Traces of Spirit

  • Gain +10 Max Magick after each Encounter.

Wealth from the Dead

  • Slaying foes have a 10% chance to drop +20 Gold Crowns, but it can only happen twice per Encounter.

Narcissus Second-Hand Gifts List

Ancestral Offering

  • Gain +25 Max and +50 Bones

Heartfelt Condolences

  • Gain +50 Max Life and +10 Ashes

Life Savings 

  • Gain a gift of +1 Death Defiance and +1 Deathcap.

Mixed Blessings

  • Gain a gift of +1 Mystery Boon and +1 Mystery Seed

Mystic Secrets 

  • Gain a gift of +30 Max Magick and +20 Psyche

Precious Metals

  • Gain a gift of +6 Silver and +100 Gold Crowns

Verdure Sampler

  • Gain a gift of +1 Pom Slice, +2 Moly, and +3 Nightshade

Poseidon Boons List

Breaker Sprint (Sprint)

  • Sprint deals damage and knocks back foes upon hit but uses up five Magick per hit.
  • Common: 80 Impact Damage
  • Rare: 120 Impact Damage
  • Epic: 160 Impact Damage
  • Heroic: 200 Impact Damage

Double Up (Passive)

  • Another copy may appear of a Minor Find or a similar resource when you claim one.
  • Common: +20% Double Reward Chance
  • Rare: +25% Double Reward Chance
  • Epic: +30% Double Reward Chance

Flood Control (Passive)

  • Prime 30 Magick to gain damage reduction after entering a location.
  • Common: -2 Damage Reduction per hit 

Fluid Gain (Magick Gain)

  • A Spirit Bubble may appear after you strike foes with your Weapon.
  • Common: 10%
  • Rare: 12%
  • Epic: 14%

Geyser Ring (Cast)

  • Omega Cast detonates right away to knock back foes and deal damage.
  • Common: 100 Omega Cast Damage
  • Rare: 150 Omega Cast Damage
  • Epic: 200 Omega Cast Damage

Hydraulic Might (Passive)

  • Your Attacks and Specials become stronger for 10 seconds at the start of each Encounter.
  • Common: +100% Initial Damage Bonus
  • Rare: +133% Initial Damage Bonus

Ocean’s Bounty (Passive)

  • Minor Finds, and Gold Crowns are worth more.
  • Commons: +50% Reward Value

Slippery Slope (Passive)

  • Splash Effects from Poseidon inflict Slip on enemies.
  • Rare: +10% Slip Bonus Damage

Sunken Treasure (Passive)

  • Acquire Gold Crowns, Healing, and, sometimes, Ashes and Psyche
  • Commons: +90 Gold Crowns

Wave Flourish (Special)

  • Knockback foes with a splash after hitting them with your Specials.
  • Common: 20 Splash Damage
  • Rare: 30 Splash Damage
  • Epic: 40 Splash Damage

Wave Strike (Attack)

  • Knock back foes with a splash after hitting them with your attacks.
  • Common: 15 Splash Damage
  • Rare: 20 Splash Damage
  • Epic: 25 Splash Damage

Selene Gifts of the Moon List

Lunar Ray

  • Hex fires a beam that deals 1200 damage over three seconds.

Moon Water

  • Hex restores 25 Life (can activate up to three times), and stacks reset when using Fountains.

Night Bloom

  • Hex resurrects one random enemy in the current Encounter to fight for you for 12 seconds.

Phase Shift

  • Hex slows everything else for 80% less movement speed for five seconds. 

Twilight Curse 

  • Hex launches a seeking missile that can Morph up to 10 susceptible enemies.

Wolf Howl

  • Hex launches you in the air and crashes down in an area to deal 200 damage.

Zeus Boons List

Divine Vengeance (Passive)

  • Your foes are struck by Lightning and again 50% of the time after you take damage.
  • Common: +100 Bolt Damage (up to 2 times)
  • Rare: +100 Bolt Damage (up to 3 times)
  • Epic: +100 Bolt Damage (up to 4 times)

Electric Overload (Passive)

  • Fire a bolt of chain lightning at foes whenever your Blitz effect activates.
  • Common: 10 Lightning Damage
  • Rare: 15 Lightning Damage
  • Epic: 20 Lightning Damage
  • Heroic: 25 Lightning Damage

Heaven Flourish (Special)

  • Specials inflict Blitz.
  • Common: 100 Blitz Damage
  • Rare: 140 Blitz Damage
  • Epic: 180 Blitz Damage
  • Heroic: 20 Blitz Damage

Heaven Strike (Attack)

  • Attacks inflict Blitz
  • Common: 80 Bolt Damage
  • Rare: 120 Bolt Damage
  • Epic: 160 Bolt Damage
  • Heroic: 200 Bolt Damage

Ionic Gain (Magick Gain)

  • Your total amount of Magick is reduced by 70%, but you gradually restore Magick.
  • Common: +4 Magick Restoration every second
  • Rare: +6 Magick Restoration every second
  • Epic: +8 Magick Restoration every second

Lightning Lance (Cast)

  • Aim for a binding circle by holding down your cast and striking enemies with Lightning.
  • Common: 50 Bolt Damage
  • Rare: 70 Bolt Damage
  • Epic: 90 Bolt Damage

Spirit Surge (Passive)

  • All enemies are periodically struck by Lightning if you have no more than 10 Magick.
  • Common: 60 Bolt Damage every 5 seconds

Static Shock (Passive)

  • Prime 50 Magick to make strikes emit chain-lightning after entering a Location.
  • Common: 10 Lightning Damage
  • Rare: 15 Lightning Damage
  • Epic: 20 Lightning Damage

Storm Ring (Cast)

  • Omega Cast can cast lightning bolts, repeatedly striking one foe at a time.
  • Common: +30 Bolt Damage every 0.25 sec
  • Rare: +40 Bolt Damage every 0.25 sec
  • Epic: +50 Bolt Damage every 0.25 sec

Thunder Sprint (Sprint)

  • Sprinting causes nearby enemies to be struck by Lightning, which uses three Magicks with each use.
  • Common: +20 Bolt Damage every 0.15 second
  • Rare: +25 Bolt Damage every 0.15 second
  • Epic: +30 Bolt Damage every 0.15 second
  • Heroic: +35 Bolt Damage every 0.15 second

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