Teamfight Tactics Set 7: Dragonlands Origin and Class Guide

By | June 16th, 2022 | Categories: Others

Riot Games’ Teamfight Tactics is League of Legends’s spin-off auto battler game. The game involves purchasing and placing League champions on a board to let them fight for you against other players’ boards. Buying three of the same champion makes them stronger. Each champion has their Origin and Class, which grants stat boosts or additional bonuses when synchronized with other champions bearing the same Origin or Class. You can also get items in certain game stages, but most of it is random.

The game relies on the player devising their strategy and utilizing what they get to win their battles. There is a vital element of chance and luck, so every game you play will be different. The game starts by choosing from a pool of champions with an item called the ‘carousel.’ The player then goes through a few PvE stages to get random things and gold to purchase champions from a market that has a shared number of sponsors for all eight players. Afterward, the game proceeds to pit each player with another to crown the last player standing as the winner eventually.

Dragonlands Origins and Classes

Dragonlands is the latest set for Teamfight Tactics, and it’s all about Dragons. Dragonlands’ primary setting is in a fantasy world brimming with dragons that possess their unique strength. The main draw for this set is introducing some dragon units exclusive to TFT only. This means they are unplayable in the foremost League of Legends game.

These units cost twice to purchase for their level, and they all share a common Origin which is Dragon. It only takes one dragon unit to activate the Origin. The Dragon trait gives a +3 for its marked Origin and provides all dragons with units a boost to their health points. The catch is that you should have precisely one dragon unit on the board or the Dragon trait deactivates.

There are a lot of combinations of Origins and Class that you can utilize, and having a dragon unit will surely boost one of them. Here is a quick guide to Dragonland’s Classes and Origins.


DragonDragons provide +3 to the marked trail but require 2 team slots. They also gain bonus Health. This trait is active with exactly 1 Dragon champion.  Dragon units: Shi Oh Yu, Idas, Sy’fen, Daeja, Shyvana, Aurelion Sol, and Ao Shin.
Every 5th Shop has increased odds to show Astral champions and grants an Astral orb. Your team gains bonus Ability Power.  
(3) – 10 ability power
(6) – 20 ability power, orb increases value
(9) – 50 ability power, orb increases the value and may contain item components   Astral Units – Nidalee, Skarner, Vladimir, Nami, Illaoi, Varus, and Aurelion Sol.
Converts Mana to Rage; attacks generate 15 Rage. After casting an Ability, enrage for 4 seconds, gaining Attack Speed and Omnivamp. Rage cannot be earned during the enrage buff.  

(3) – 50% attack speed and 30% Omnivamp
(6) – 150% attack speed and 50% Omnivamp
(9) – 250% attack speed and 80% Omnivamp  

Ragewing units – Senna, Sett, Kayn, Shen, Hecarim, Xayah, and Shyvana.
Summon movable Jade Statues that grow in power. The number of statues increases at trait breakpoints. Each combat, allies adjacent to a statue gain Attack Speed and maximum When a statue is destroyed, it deals 50% of its Health as magic damage to nearby enemies.  

(3) – One statue, 3% healing, and +20% attack speed
(6) – Two statues, 6% healing, and +40% attack speed
(9) – Three statues, 9% healing, and +60% attack speed
(12) – Four statues, 25% healing, and +125% attack speed.
Grant exclusive random Shimmerscale items that scale with gold.  

(3) – 1 item
(5) – 2 items
(7) – 3 items
(9) – 5 items, including Crown of Champions  

Shimmerscale items:

Draven’s Axe: Gain one attack damage per gold in your bank, up to 80 gold. Every attack, this item gains one stack. At 100 stacks, gain ten gold and one item. Holder gains an initial 20 attack damage and attack speed.
Goldmancer’s Staff: Gain one ability power per gold in your bank, up to 80 gold—and a 50 percent chance to drop two gold on an enemy kill. Holder gains an initial 20 ability power and 30 mana.
Determined Investor: After the holder dies seven times, this item returns to your item tray and transforms into Diamond Hands. Then gain one Champion Duplicator (formerly known as Neeko’s Help) and 15 gold. Holder gains 300 health.
Diamond Hands: Once per combat at 66 and 33 percent health, gain one gold and immunity for two seconds. Holder gains 300 initial health and 20 ability power.
Gambler’s Blade: Gain one percent bonus attack speed per gold in your bank, up to 80 gold. Each attack has a five percent chance of dropping one gold obtained via the Shimmerscale trait. Holder gains an initial 20 ability power and attack speed.
Mogul’s Mail: Gain 1.5 armor, 1.5 magic resistance, and 15 health when taking damage. After stacking 30 times, gain two gold, obtained via the Shimmerscale trait. Holder gains 300 initial health.
Needlessly Big Gem: If the holder is alive after 15 seconds of combat, your units deal one percent more damage (maximum one gold) per gold you have. For every two teams active when this happens, gain one gold. Item must be equipped to a unit, and a timer was added during PBE testing so players can see when Needlessly Big Gem procs.
Crown of Champions: Every four seconds, the next attack deals 9,001 times the amount of gold in your bank in True damage. Shimmerscale units – Aatrox, Kayn, Volibear, Ideas, and Zoe.
Mirage bonuses vary every game. Power increases at each breakpoint (2/4/6/8)  

Electric Overload: Attacking or being hit by an attack prompts a chance to deal a percentage of maximum health magic damage to adjacent enemies. The chance increases at each breakpoint.
Warlord’s Honor: Mirage units gain bonus health and ability power that increases at each breakpoint. Each victorious combat the Mirage units participate in increases the bonus by 10 percent, stacking up to five times.
Dawnbringer’s Determination: The first time a Mirage unit drops below 50 percent health, it rapidly heals for a portion of its maximum health, increasing at breakpoints.  Duelist’s Dexterity: Mirage units gain bonus attack speed that increases at the trait’s breakpoints, up to eight stacks.
Spellsword’s Enchantment: During each combat, Mirage units gain ability power per attack that increases at trait breakpoints.
Executioner’s Edge: Attacks and spells from Mirage units critically strike units below a health threshold that increases at breakpoints.
Pirate’s Greed: After each combat round, gain a treasure chest that contains gold, and sometimes other TFT Dragonlands loot. Mirage units – Leona, Yone, Nunu, Daeja, and Yasuo.
Whispers damage shrinks enemies, reducing their Armor and Magic Resist by 40% for 6 seconds. Whispers gain stacking Attack Damage and Ability Power when they damage a shrunken enemy.  

(2) – +1 attack damage and ability power
(4) – +2 attack damage and ability power
(6) – +4 attack damage and ability power
(8) – +6 attack damage and ability power  

Whispers units – Thresh, Elise, Sylas, Pyke, and Sy’fen.
Every round, each trainer feeds 1 Snax to Nomsy per star level, adding Health and Ability Power. Nomsy’s star level increases every 25 Snax! Nomsy has a fireball ability and has 500 base health points.  

(2) – Summon Nomsy
(3) – Nomsy’s ability deals 100% more damage   Trainer units – Heimerdinger, Tristana, Lulu.
If you don’t have a Dragon on your team, Scalescorn champions deal bonus magic damage and take 25% reduced damage from enemies with more than 1700 Health.  

(2) – 25% bonus magic damage
(4) – 50% bonus magic damage
(6) – 80% bonus magic damage  

Scalescorn units – Lilia, Braum, Diana, Olaf. 
After dealing damage with an Ability, launch a firecracker that deals magic damage increasing at trait breakpoints to a random enemy.  

(2) – 150 magic damage
(3) – 175 magic damage
(4) – 225 magic damage
(5) – 275 magic damage  

Revel units – Tahm Kench, Jinx, Corki, and Sona.
Guild units grant a unique bonus to your team; Guild units gain double the amount. Bonuses increase as per trait level. Sejuani: 100 HealthTwitch: 10% Attack SpeedRyze: 10 Ability PowerTalon: 10 Attack DamageBard: 2 Mana per attackEmblem: 3% Omnivamp

(1) – 100%
(2) – 120%
(3) – 140%
(4) – 160%
(5) – 180%
(6) – 200%.
After 9 seconds, lightning strikes the battlefield. Enemies are stunned for 2 seconds and take a percentage of their maximum Health as actual damage. Tempest champions gain Attack Speed after the lightning strikes.  

(2) – 10% damage and +25% attack speed
(4) – 20% damage and +50% attack speed
(6) – 30% damage and +80% attack speed
(8) – 45% damage and +150% attack speed  

Tempest units – Ezreal, Qiyana, Lee Sin, Ornn, and Ao Shin
Spell Thief
Nab a new ability after each cast and at the start of every round.   Spell Thief unit – Zoe.
Star Caller
The first Starcaller to cast their ability in combat heals you for 2/4/100, depending on their star level.  Starcaller unit – Soraka.


Innate: Swiftshots gain two hex Attack Range. Swiftshots gain Attack Speed for each hex between themselves and their target.

(2) – 12% attack speed
(4) – 25% attack speed
(6) – 40% attack speed  

Swiftshot units – Ezreal, Twitch, Ashe, Xayah.
Innate: Assassins leap to the enemy backline when combat starts. Assassins’ Abilities can critically strike and gain bonus Critical Strike Chance and Critical Strike Damage.

(2) – 15% crit chance and 20% crit damage
(4) – 30% crit chance and 40% crit damage
(6) – 45% crit chance and 60% crit damage  

Assassin units – Kayn, Qiyana, Diana, Talon,  Pyke.
Warrior attacks have a 25% chance of increasing the damage of their next attack.  

(2) – 120% damage increase
(4) – 200% damage increase
(6) – 300% damage increase  

Warrior units – Aatrox, Shen, Yone, Olaf, Yasuo.
Grants your team bonus health. Bruisers gain double the bonus.  

(2) – 200 bonus health
(4) – 350 bonus health
(6) – 500 bonus health
(8) – 800 bonus health  

Bruiser units – Skarner, Tahm Kench, Shen, Illaoi, Olaf, Sylas, Ornn, and Sy’fen.
Innate: Cavaliers charge quickly towards their target whenever they move. Cavaliers gain Armor and Magic Resist. At the start of combat and after each charge, gain double the amount for 4 seconds.

(2) – 30 bonus Armor and Magic Resist
(4) – 45 bonus Armor and Magic Resist
(6) – 60 bonus Armor and Magic Resist  

Cavalier units – Sejuani, Lilia, Nunu, Hecarim.
Mages cast twice and have modified total Ability Power.

(3) – 75% Ability Power
(5) – 100% Ability Power
(7) – 125% Ability Power
(9) – 150% Ability Power  

Mage units – Heimerdinger, Vladimir, Lilia, Nami, Ryze, Sylas, Zoe.
Every 5th attack fires a cannon shot that explodes for physical damage.

(2) – 175% attack damage
(3) – 200% attack damage
(4) – 250% attack damage
(5) – 300% attack damage.
Once per combat at 50% Health, Guardians shield themselves and their closest ally. Shields stack.  

(2) – 35% max health shield
(4) – 50% max health shield
(6) – 65% max health shield  

Guardian units – Taric, Leona, Braum, Thresh, Idas.
Your team gains Magic Resistance  

(2) – 50 Magic Resistance
(3) – 100 Magic Resistance
(4) – 175 Magic Resistance
(5) – 300 Magic Resistance  

Mystic units – Nami, Lulu, Shi Oh Yu, Bard.
Activates at (3) units. An adjacent ally bestows their spirit to the Legend, which gains 100% of their Health, Armor, and Magic Resistance, plus 40% of their Ability Power.   Legend units – Volibear, Anivia, Ornn.
Use the Dragonmancer Blessing to choose a Hero. The Hero gains massively increased Health and Ability Power, which increases additionally by 5% per star level of your Dragonmancers.  

(3) – 450 health and 20 ability power
(6) – 1,350 health and 60 ability power
(9) – 2,250 health and 100 ability power  

Dragonmancer units – Karma, Sett, Ashe, Lee sin, Volibear, Swain, Yasuo.
Whenever an ally casts an ability, Evokers gain mana   (2) – 3 (4) – 6 (6) – 10   Evoker units – Anivia, Lulu, Sona, Aurelion Sol.
Transforming grants bonus maximum Health and heals for that amount  

(2) – 50% max health
(4) – 100% max health
(6) – 150% max health  

Shapeshifter units – Nidalee, Gnar, Elise, Swain, Neeko, Shyvanna.
While at least 1 Bard is in play, allies that survive player combat have a 2% chance to create a Doot. Bards always make a Doot when dancing. Each Doot you collect increases your Shop odds by 1% for tiers 3, 4, and 5   Bard unit – Bard.

Enjoy TFT With This Class and Origin Guide!

These Classes and Origins allow you to experiment with different gameplay in each game. They are essential to making your board strong and ensuring a victory. Please plan and work towards these bonuses to utilize them at their peak potential. Power your board with these and have fun playing Teamfight Tactics!

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