Apex Legends Hemlock (Assault Rifle)
This weapon has interesting gaming mechanics that differentiate it from the rest of the Assault Rifles. Due to its three-round burst, with the Apex Legends Hemlock, you have the option to land more bullets as quickly as possible. Think about it, with a gun like this you have both advantages that the Assault Rifle possess plus some Shotgun burst damage. As a result, any enemy that feels brave, and wants some close combat, he/she will be obliterated in milliseconds. Therefore, the only thing you need to master before owning with this particular gun is the recoil.
- Maximum body damage: 18 (24 Head Damage). It may look like average damage, but if you consider the three-round burst, with a single touch of the trigger, you’ll be landing three shots at a time. Therefore, if you aim the middle of the body, you can multiply the initial number by three.
- Attachments: Barrel Stabilizer, Extended Heavy Mag,
Standard Stock, 1x Holo, 1x Digital Threat, 1x-2x Variable Holo, 1x HCOG
Classic, 2x HCOG Bruiser, 3x HCOG Ranger, 2x-4x Variable AOG.
With so many options to improve the performance of this Assault Rifle, you can still rely on its performance for the entire session in a match. Remember to look for mods that reduce the recoil for better performance.
- Ammo type: Heavy Rounds. This type of ammo can be easy to find around the arena; you’ll probably going to need a lot of bullets to keep this weapon happy and ready for many encounters.
- Preferred range: Short, Mid (with Mods). Due to the characteristics that all the Assault Rifle’s hold, this weapon has a lot of potential in different encounters. Besides, if you add the right attachments, you’ll be able to extend its effectiveness a little bit further and land more shots with favorable ranges.
With the Apex Legends Hemlock, you have more options to consider for that unusual weapon you want to master. Although it has the three-round burst, you still can change it for a single shot. Therefore, you can easily calculate shots from a long distance, and switch back when your target gets closer.