PUBG August Update and the Latest Mk14 Rifle

PUBG August Update
By |2018-07-12T21:40:51+00:00August 14th, 2017|Categories: PUBG, Survival Shooter|

The PUBG August Update for month 4 has been thrown out onto the live servers as of August 1st. It includes multiple update additions to the game, including a new weapon, the new first person only game mode, hotfixes, character visual presets, and more.

Brendan “PlayerUnknown,” made a statement to the community to alleviate any concerns that have come with the new “crate and key” system. The recently announced system has received lots of backlash from the community over the past weeks of its development. It sounds like most of the fear stems from the concern where users don’t want PUBG to turn into another money hungry system and the developers don’t seem to care about updating new features.

Brendan stated that Bluehole still intends to roll out the system, but assured the community. While our intention was and still is to add the full feature to the game when we move into actual release, we do need to test it prior to launch and at Early Access so that it is stable and ready to be fully introduced to our community. The idea of testing, prior to full implementation, is at the heart of adding every new game feature in our game, and this includes the crate and key system, which we believe will serve as the foundation of a healthy economy after launch.

You can’t find many multiplayer games that don’t have a micro-transaction system nowadays. With so many companies that have exploited the system, the community can’t help but be concerned that PUBG is following in the same footsteps. Only time will tell when and if PUBG will ever come out of early access; until then, all we can do it wait and enjoy the changes that have already been made.

The Mk14 Weapon and “First Person Only”

  1. The Mk14: the newest Designated Marksman Rifle, is the latest in the “crate only” list of rifles. It holds a 7.62mm round and can hold all sniper rife attachments. This new weapon comes alongside the first person only update which current only includes solo and duo game types.
  2. First person only: for those who unaware, PUBG is a third person shooter, but you can switch between third and first-person mode fluidly. The new beta first person only mode locks players into that viewpoint, which makes the game slightly more challenging in the aspect of the terrain you can see. The slightly limited viewpoint will bring a whole new meta to the game impact strategy, travel, and gunfights. We have a full list of the month 4 patch notes below for your convince.

Patch Notes (Month 4)

Server Optimization

  • Fences, doors, and windows
  • Vehicle physics

Client Optimization

  • Memory usage for world objects
  • Terrain rendering
  • Vehicle physics
  • User Interface

New Items

  • New weapon Mk14 EBRL a Designated Marksman Rifle that can only be obtained from Carepackages. The weapon is chambered for 7.62mm and sniper rifle attachments

Character

  • Added two new face presets and hairstyles to character customization for both genders

Gameplay

  • Added 1st Person server options to NA and EU Solo and Duo game-modes
  • Players who choose 1st Person mode will be matched together
  • Character view is set to 3rd Person mode in starting airplane and during free fall from the airplane. This will be set to 1st Person only in a future update
  • Camera will stay still while looting items to prevent dizziness
  • Added a new feature to report players
  • Some people killed knocked-out teammates to avoid giving kill count to an opponent who knocked them down. Now the kill count will still go to the opponent in this specific case.
  • Added new animation when using different consumables
  • Improved camera transition when disabling Free look feature (Alt Key)
  • Decreased the reload time of VSS
  • Players may now re-enter games if they have been disconnected mid-game
  • You may now play with Xbox controllers, and we will continue to make improvements with Xbox controllers
  • Sound volume difference from inside and outside of building is more obvious
  • Incorporated new sound effect while scoping or aiming weapon
  • Included new effects when a character is running or sprinting over different types of surfaces
  • Improved character animation without any weapon or with melee weapon
  • Added slight delay when using the drag-and-drop feature on items in inventory UI. We implemented this delay to provide a fair gameplay environment to all players
  • Improved post-process effect when a character takes damage outside of the blue circle

Items and Vehicles

  • Added a lower rail attachment slot to SKS
  • You may now honk a car horn when sitting in the driver’s seat with Left Mouse Click
  • Decreased the chance of vehicle explosion after the vehicle gets stuck in objects
  • Vehicle driving sound will change slightly in FPP and TPP modes
  • Added new sound effects for motorcycle tire screech while driving
  • Eliminated firing delay of S1897 from pump action after reloading
  • Improved effects of boats
  • Added spark effect to flat tires
  • Reduced cast time of First Aid Kit/Painkiller to 6 seconds
  • Minimized cast time of Med Kit / Adrenaline Syringe to 8 seconds

UI

  • More features and hot keys to the Options Menu
  • Added new option for V-Sync
  • You may now designate a maximum of two different keys for each key bind
  • Added new option to set toggle on certain actions and features
  • You may now use Mouse wheel up/down as one of your key binds
  • Included new keybinds, such as all mute (Ctrl+M) and switching Voice Channel (Ctrl+Y), and a new option to adjust the volume of voice chat
  • New keybinds to use specific throwables
  • Added Colorblind Mode
  • Included an FOV slider for 1st person view
  • New region names to the mini map
  • Added new option to display helmet, vest, and backpack equipped on HUD UI, which will be updated further in the future
  • Included new option to display all equipped weapons on the right side of the screen, which will be updated further in the future

Bug Fixes 

  • Partially fixed client crash issues
  • Fixed an issue of weapons sporadically ceasing to fire despite being set to auto firing mode
  • You may not use consumables in vehicles underwater
  • Fixed bugs below while spectating another character
    • A character appeared to be shaking when the character moves around
    • Camera swing when a character scopes while walking
    • Camera swing when a character peeks left or right while scoping
    • A character appeared to be shaking when the player moves his mouse while scoping in Prone
  • Characters farther than 500m away from a vehicle will no longer hear the tire screech sound
  • Fixed post-process bug underwater in FPP mode
  • Repaired an issue of the reloading sound getting played repetitively after dropping a weapon while reloading
  • Fixed the probability of getting rainy weather to previous value
  • Took care of a bug where a character could not equip attachment with full inventory
  • Repaired a bug where weapons would continue to play looped reload animation even after canceling the reload
  • Cleaned a bug where a character could see through the other side of wall when scoping or crouching against certain walls
  • Fixed a bug where a character sitting on objects inside of certain buildings could see through ceilings and walls
  • Sporadic issue of disabling in-game UI
  • Eliminated bombing outside of Red Zone

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