7 New Spells Plus More for PoE 3.6
PoE 3.6 is set to come out in just over a week, and we couldn’t be more excited. The 3.6 patch heralds the new Synthesis league, which brings along with it a new mechanic, new skills, many balance reworks, and tons of new items. We’re still missing quite a bit of information, but we’ll try our best to give you the important bits!
Table of Contents
What’s Synthesis?
Synthesis is the newest league for Path of Exile, coming out Friday, March 8th. It brings with it the new Memories system. You will encounter a spirit,
The pathways will lead to memory hubs which will have their own bosses, loot, etcetera. From what we’ve seen the Memories system is very similar to Delve. Without having experienced it, we won’t know much more.
There is also a new item type being introduced in 3.6: broken items. Broken items have one to three modifiers stuck on it. They are rolled just like normal modifiers, they just cannot be changed. This means that most of the broken items you find will be completely garbage, since, well, most items are. However, if you find a great broken item, it will be very easy to craft on, since you only need to fill out a few stats, rather than hit all of them.
The useless broken items aren’t entirely useless either. They can be combined – Synthesis – with three of the same type of item, into a new item that has new implicit stats. These stats can range from a bit of extra health to absolutely bonkers effects like reduced mana reservation for auras.
What Balance changes are there?
Every patch comes with a host of balance changes, and 3.6 is no different. Most of the time there’s not much balance discussion until a few days before the patch launches, but this time is a bit different. PoE 3.6 carries with it a massive overhaul of all spells in the game. This is huge news, and has been discussed at great length already.
The issue is that currently self-casting spells sucks. You can’t deal enough damage, and you put yourself in a vulnerable position. At the moment most spellcasters use other methods to proc their spells, such as totems, traps, or Poet’s Pens. While these methods are all interesting, it doesn’t lend well to self-casting. GGG wants to change this, and they’ve done a full overhaul of the spells in order to do so.
Along with number rebalancing, two new support gems have been added to help self-casting. They are also adding seven new spells from a new archetype that they are pushing, which is chaos and holy spells.
For more Path of Exile, check this out: Some of the Best PoE 3.5 Builds
What are the new Spells?
- Soulrend
- Bane
- Purifying Flame
- Wave of Convocation
- Divine Ire
- Zealot
- Malevolence
1. Soulrend
It’s is very similar to Essence Drain. It shoots out tendrils that pass through enemies, dealing chaos damage. It also grants energy shield leech, 4%, which is very high – higher than most builds ever achieve. Soulrend itself is very simple, but the fact that energy leech and leech off of spells is going to be a thing is very interesting, and meta shaping!
2. Bane
Is similar to Blight. It instantly deals chaos damage to a large area. The interesting part of it is that it applies linked curses without the need of a Curse on Hit gem link. It also deals significantly increased damage for each curse than Bane applies, up to your curse limit. It appears that it’s a supporting skill currently, it stands to see if it will be strong enough to use as a main offensive skill.
3. Purifying Flame
Is an entirely new holy spell. It shoots out in a straight line, then explodes in a small AoE. This explosion leaves behind consecrated ground, and then sends out a wave of damage across all connected consecrated ground. This works with itself to create large swaths of damage, as well as with Sulphur flasks and Inquisitor’s ascendancy.
4. Wave of Convocation
Is a 25% fire 25% lightning physical based spell that sends out a wave of holy damage along the ground. It extends outwards creating a massive swath of damage, but if you recast it, the currently expanding wave will disappear. Wave of Convocation reduces the elemental resistance of whatever the highest damage it deals is. So if it is dealing mostly lightning damage, it will reduce monster’s lightning resistance. With the expanding nature and debuff, Wave of Convocation is a strong support skill, if you don’t want to use it as a main skill.
5. Divine Ire
Is probably the strangest of the new skills. While channeling it, lightning crackles around you hitting nearby enemies. Upon release it shoots out a beam of damage in a tight line. This is meant to be a finisher to the initial clear, taking out rare or unique mobs, and being effective on bosses. Either this spell will be strong enough to carry itself, or it will have very interesting aspects of Cast When Channeling elements.
6. Zealotry
Is a new aura that increases spell damage, spell critical strike chance, and a chance to create consecrated ground on hitting a rare or unique enemy. It works well in conjunction with Purifying Flame.
7. Malevolence
Is a new aura that increases damage over time and skill effect duration. It works well in conjunction with Soulrend, but also existing damage over time abilities.
Conclusion
There’s a lot of new stuff to look forward to in PoE 3.6. A new league, new mechanics, new items, and a host of new spells. Most interesting is the spells rework, which will enable entirely new metas. We highlighted seven of the new skills, but this update will enable nearly every spell to be used differently, hopefully more effectively. I can’t wait to see what happens!
Don’t forget to stop by our Path of Exile Builds page.
I’ve used a few of these so far, and have to say that I like Soulrend and Divine Ire the most.
hi
Nice
cool story bro
NICE!!!!!!!!!
i thinking star to play this great game
Woot, 3.6 is hype
Soulrend FTW
hype
This game is amazing!!
Soulrend is so much fun!
When the seagulls follow the trawler…
nice
hype!
Soulrend is dope!
Nice<3
Nice place
nice
nice
hope u the best
Hype!
The new chaos skills are dope
nice
Poe is awesome!
awesome
I need this
loving this !
very hyped !
thank you
Hype Hype Hype! >.<
Absolutely awesome
awsome!
nice
reaalllly ccol
This is awesome!!!!!
cant wait for new spells
awesome!
thank you
I been using Bane, Soulrend and Malevolence this season and it’s been feeling great with all the curses flying around.
thank you
nice
nice
synth whack so far
This is so cool!!
Recently started playing and it’s frikkinamaaziiing!
Cool notes!
Best season so far for me
nice
Genial, muchas gracias
poe poe poe for ever
great ;eague
What good stuff.
Awesome
The new gems are so cool
Awesome 🙂
Guay del paraguay
This seems very helpful
Hi
Ayy lets go baby.
awesome
Awesome!!
Nice
Good post!
thankuu
Wow this is nice
good!
Go poe!
nice
POE + Playerauctions makes a great combo 😉
Cool
Awesome!
Amazing game
Nice!
coo
Nice
Neet giveaway
gl all
Hype!
woo!
hypers
for the pack
cool
Nice information here. Love PoE and love the community
exciting stuff
POE!!!!!
Very cool, thank you.
Look forward to more give-aways like this in the future, keep it up!
Look forward to you pumping out some more juicy information!
Interesting read, thanks!
cool
Omg nice spells
Yeet
Hype
Hype
All the new skills are sick but league itself has some major problems :/
Hype!
Very informative!
Pretty cool this league. I’m hyped.
amazing league
It’s always helpful to get info on this very complicated game.
Nice patch notes!
Still facebraker build is the best 😛
Thanks! Good job.
oof
Nice, these spells look awesome!
niceee mann
I’m really loving most of these new spells 🙂
Divine Ire is especially interesting with its insane damage capabilities and anime-beam style.
n1 man
Thanks for aII the informations !
This page pinned <3
Divine Ire is like the kamehameha, really strong!
its nice
Awesome work for an awesome game! keep it coming!
There are many spell innovations in this patch.
but still I’m waiting for 3.7 patch and melee character changes
I hope Malevolence works with RF will be awesome!
well this is good
I love Poe
Hype