WoW Leather for 4 Classes (Part 2)

WoW Leather
By |2018-07-12T23:07:47+00:00October 18th, 2017|Categories: World of Warcraft|

Whether their main attribute is intellect or agility, leather classes are adaptable and look badass. From healers that use nature and life energies to vengeful demon hunters that sacrificed everything. Now what have you given? Anyhow, let’s get down with WoW Leather for the 4 classes in World of Warcraft.

Did you read the Part 1? – WoW Cloth for 3 Classes (Part 1)

Demon Hunter

This amazing class came with Legion to defend Azeroth from Sargeras and his infinite army. It starts at level 98, yaaay! Skipping the leveling agony never tasted better with those tattoos and sexy horns. The Illidari prove to be a very dynamic class with lots of rapid moves and a play-style not suited for people that tend to get dizzy. Did I mention the Double Jump?!

Specifications

  • Havoc: Using fel magic to unleash their destructive power fuelled by anger and determination.The Fel Rush and the Glide put Demon Hunters in a spot hard to follow and reach, giving them a chance to fly away from any dangerous situation. Being a Night Elf AND having Blur every minute makes Havoc DHs extremely difficult to hit.
  • Vengeance: uses pain and suffering to build up power and release it upon enemies. The supremacy of vengeance has never been this remarkable, until it came in the form of a Demon Hunter. This tank heals himself, providing great survivability without sacrificing damage. The Infernal Strike offers great mobility (40 yd, really?), with a resemblance to the warrior’s jump but with a darker animation. Demon Spikes, Empower Wards and Fiery Brand give resistance to this spec making it a hard to kill tank.

Races to Pick

  • Only elves from both factions (Blood and Night) can become illidari.

Some Great Demon Hunters

  • Illidan Stormrage, Kayn Sunfury, Kor’vas Bloodthorn and surprisingly the murlocs Murgulis and Lil’idan.

DHs’ Artifacts

  • Twinblades of the Deceiver (DPS) – Aldrachi Warblades (Tank)

Druid

If you’re an animal lover but you definitely want to BE the animal and don’t just tame it like a hunter would, this is the class for you. Druids can shape-shift into cats, bears, birds, stags and treants as bonus. The only druid that can shape into a moonkin is the one that takes the balance specialization. All druids can shape-shift independently of their specialization and there are talents that improve that shape: Balance, Feral, Guardian and Restoration Affinity. They are versatile and the battle resurrection Rebirth is priceless. Plus, they can fly instantly!

Specifications

  • Balance: Ranged DPS. The moonkins of Azeroth is easy to play with a simple rotation of few spells. Moonkins call upon the power of Elune to bring down the stars and smite their enemies with nature damage. The resource is no longer mana, they changed it to Astral Power when Legion came out.
  • Feral: Melee DPS. The druid-cat specialization is complex and behaves like a rogue. Ferals build energy as a resource, combo points and finishing moves that consume them. This spec focuses on doing damage over time with Rake, Rip and Thrash, which can perfectly combine with skills that benefit from bleeding targets, such as Shred and Swipe.
  • Guardian: With the power of Ursoc, the mighty guardian druids are sweet bears that don’t hesitate to protect their party members. Similar to protection warriors, they used to have a charge but it was replaced with a smaller one called Skull Bash; sadly is not what it used to be and now it’s just an interrupt. Guardians specialize in reducing damage with Ironfur, Barkskin and Survival Instant. They also heal through the Frenzied Regeneration.
  • Restoration: This spec emphasizes on healing over time with Efflorescence, Rejuvenation and Lifebloom, among others. Tranquility is a massive HoT that helps entire raids, lifting life bars like crazy. Resto druids make great healers with great survivability, if you don’t believe me, duel one and tell me what happened in the comments below.

Races to Pick

  • Alliance: Night Elf, Worgen.
  • Horde: Tauren, Troll.

Some Great Druids

  • Malfurion Stormrage, Broll Bearmantle, Cenarius, Fandral Staghelm, Hamuul Runetotem, Zen’tabra.

Druids’ Artifacts

  • Scythe of Elune (Balance) – Fangs of Ashamane (Feral) – Claws of Ursoc (Guardian) – G’Hanir, the Mother Tree (Restoration)

Monk

Introduced in Mists of Pandaria, monks are calm, powerful and quick. The way of the monk was created by Kang, the Fist of First Dawn, to defeat the terrible mogu empire. Since then, monks show their will to fight with the aid of their powerful fists and their inner energy (chi). The Roll provides great mobility, more if it’s combined with any of the tier 2 talents. With Paralysis, Effuse and the Spinning Crane Kick, the monk is a well-rounded class to pick.

Specifications

  • Brewmaster: The spec resemblances the drunken kung fu style (Wushu); the monk drinks and acts weirdly. Brewmasters use skills with entertaining animations, such as Breath of Fire, Keg Smash and Blackout Strike. This tank has an interesting mechanic that involves Stagger, which delays physical damage (paired with Ironskin Brew and Purifying Brew), making this a more difficult tank to play.
  • Mistweaver: This monk focuses on healing through life energies (chi) and the help of greater beings, such as Yu’Lon and Chi-Ji. It has two game-styles to choose from, one that relies on doing damage and the other one doing only a normal rotation, all this just with a change of talents. Overall it’s versatile and fun to play.
  • Windwalker: Melee DPS. Forget about rods and staves, the Windwalker specialization uses fists and kicks to defeat enemies! The Touch of Karma and the Touch of Death only prove that these monks are deadly and so disciplined that they can use Serenity in the heat of battle without losing any focus.

Races to Pick

  • Everyone except for Goblins and Worgen (if you know why, then please answer in the comments below).

Some Great Monks

  • Kang, the Fist of First Dawn, Mojo and Chen Stormstout, Taran Zhu, Aysa Cloudsinger and Ji Firepaw.

Monks’ Artifacts

  • Fu Zan, the Wanderer’s Companion (Brewmaster) – Sheilun, Staff of the Mists (Mistweaver) – Fists of the Heavens: Al’burq and Alra’ed (Windwalker)

Rogue

The sneakiest rogue is the deadliest! Yes, I mean this because Stealth is just rogues’ most famous ability. Sap and Kick are the most annoying skills ever used in battlegrounds and arenas. This class has this incredible facility to get into everyone’s nerves. The incapability to move while Cheap Shot ted and then getting killed so easily would make anyone rage-quit. And the Crimson Vial? More like free-healing-potion vial! (Calming down) Hmmm, it’s not like this is my experience… no. Either way, rogues are resourceful using Shroud of Concealment and Pick Lock. They use two resources, energy and combo points. To finish I’m just going to say a last thing: Cloak of Shadows = OP.

Specifications

  • Assassination: Melee DPS. This spec focuses on damage over time, poisons and bleeds are just an example. It’s a fast paced game-style not only because of having to apply dots in every target but also thanks to Venomous Wounds which is a great energy regeneration tool. What about Rupture? That’s a serious creepy finishing move that “tears open the target” (goosebumps).
  • Outlaw: Melee DPS. A beautiful rebuild of what used to be the combat specialization, the Outlaw rogue can be seen as a pirate because of Pistol Shot! Did rogues ever use to conceal pistols? With Between the Eyes, that skill is self-explained with that name but here’s a hint: it involves a pistol. This spec doesn’t focus on dots but more on dealing direct damage. However, if you’re not fond of surprises, the RNG concerning Role The Bones (a signature move of Outlaw) is not going to be of your liking because it defines how much DPS the rogue does during the fight.
  • Subtlety: Melee DPS. Beware, this spec is definitely the hardest to play. Its complex rotation and difficult mechanics make this a dauntless choice for new players. On the other hand, anything that’s hard is more satisfying after completion. This game-play consists in switching from being Stealth and using the Shadow Dance, which basically lets sub rogues to use stealth-unique skills, dealing as much damage as they would in the shadows.

Races to Pick

  • Alliance: Human, Gnome, Dwarf, Night Elf, Worgen.
  • Horde: Blood Elf, Goblin, Orc, Troll, Undead.

Some Great Rogues

  • Valeera Sanguinar, Garona Halforcen, Mathias Shaw, Maiev Shadowsong, Vanessa VanCleef.

Rogues’ Artifacts

  • The Kingslayers: Anguish and Sorrow – (Assassination) – The Dreadblades: Fate and Fortune (Outlaw) – Fangs of the Devourer :Gorefang and Akaari’s Will (Subtlety)

Final Words

Combining specializations and talents make you switch from one game-style to another, turning the game into something versatile in case you get bored easily. Let that alone, you can also change specializations whenever you’d like to!

Thanks for reading. Part 3 regarding World of Warcraft Classes (WoW Plate) is coming soon!

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