Destiny 2: Guide to Elemental Wells and Builds
What Are Elemental Wells?
These mods were first introduced in the Season of the Chosen. Similar to Orbs of power, Elemental Wells are colorful small orbs that grant ability energy when they are collected. When an Elemental Well is spawned, it also appears for the whole fireteam. As these mods are still in their early stages, I believe Bungie plans to expand on them just as they did last year with Charged with Light builds.
Elemental Well mods all share the same added benefit in that collecting an Elemental Well increases the energy of your abilities. Elemental Wells function differently when matching your subclass to the type of Elemental Well you collect.
· Non-Matching Element Well – Grants ability energy to your ability with the lowest current charge
· Matching Elemental Well – Grants ability energy to all of your abilities
There are other added benefits to be gained when matching elements, an absolute necessity with these mods to make them proficient. The type of Elemental Well you create is deterministic, not random. They match the element of the source that generates them be it a weapon, grenade, or super. Additionally, any Elemental Wells you create are also generated for your teammates and vice versa. Similar to Orbs of Power for your abilities instead of your super.
Note: Elemental Wells cannot be rapidly generated one after the other. There is a brief lockout before more can be created, similar to how Warmind Cells operate.
Here are the current Elemental Well mods, each with their provided description, energy cost, and source. These are the following:
Elemental Well Mods (Season of the Chosen):
Source – War table located in the H.E.L.M
- Elemental Charge (2 Energy Cost) – Become Charged with Light by picking up an elemental well. If the elemental well’s element type matches your subclass element, you gain 2 stacks of Charged with Light.
- Elemental Armaments (2 Energy Cost) – Weapons takedowns with a damage type that matches your subclass element have an escalating chance to spawn an elemental well.
- Elemental Light (1 Energy Cost) – Defeating a combatant with your Super spawns an elemental well that matches your subclass energy type.
- Elemental Ordnance (3 Energy Cost) – Defeating a combatant with a grenade spawns an elemental well that matches your subclass energy type.
- Font of Might (4 Energy Cost) – Picking up an elemental well that matches your subclass energy type grants a temporary bonus to weapon damage of that same elemental type.
- Font of Wisdom (4 Energy Cost) – Picking up an elemental well that matches your subclass energy type grants a temporary significant increase in your Intellect, improving the recharge rate of your Super.
Elemental Well Mods (Season of the Splicer):
Source – Splicer Servitor located in the H.E.L.M
- Shieldcrash Wellmaker (4 Energy Cost) – Breaking a shield with the matching weapon type creates a well of the shield’s element.
- Overcharge Wellmaker (4 Arc Energy Cost) – Defeating a combatant with a finisher spawns 2 Arc elemental wells.
- Well of Ions (2 Arc Energy cost) – Picking up an Arc elemental well causes your next melee to deal increased damage.
- Explosive Wellmaker (3 Solar Energy Cost) – Rapidly defeating combatants with explosive damage spawns a Solar elemental well.
- Well of Life (2 Solar Energy Cost) – Picking up a Solar elemental well grants increased regeneration for a short period of time.
- Reaping Wellmaker (2 Void Energy Cost) – After activating your class ability, your next weapon final blow spawns a Void elemental well.
- Well of Tenacity (2 Void Energy Cost) – Picking up a Void elemental well reduces the damage you take from combatants for a short period of time.
New Elemental Well Mods (Season of the Lost):
Source – Wayfinder’s Compass located in the H.E.L.M
- Melee Wellmaker (4 Energy Cost) – Powered melee combatants final blows spawn elemental wells matching your subclass energy type. Seeking Wells (2 Arc Energy Cost) – Elemental wells you create will move across the ground toward nearby players.
- Well of Striking (1 Arc Energy Cost) – Picking up an Arc elemental well grants you additional melee energy. Multiple copies of this mod increase this effect.
- Bountiful Wells (2 Solar Energy Cost) – Elemental well mods that cause you to spawn elemental wells can now stack, spawning additional wells for each additional copy of the mod you have equipped.
- Well of Ordnance (1 Solar Energy Cost) – Picking up a Solar elemental well grants you additional grenade energy. Multiple copies of this mod increase this effect.
- Elemental Shards (2 Stasis Energy Cost) – Stasis shards count as Stasis elemental wells for you. Does not apply to Crucible, Trials, or Iron Banner.
- Elemental Time Dilation (3 Stasis Energy Cost) – Elemental well mods that grant you time-limited benefits can now stack, increasing the duration of the effect for each copy of the mod you have equipped.
- Supreme Whellmaker (3 Stasis Energy Cost) – Casting your Super spawns three Stasis elemental wells near you. Does not apply to Crucible, Trials, or Iron Banner.
- Well of Restoration (4 Stasis Energy Cost) – Picking up a Stasis elemental well grants you additional energy for your ability that has the lowest energy. Multiple copies of this mod increase this effect.
- Enduring Wells (2 Void Energy Cost) – Increases the lifespan of elemental wells you create. Multiple copies of this mod stack, further extending the lifespan.
- Well of Utility (1 Void Energy Cost) – Picking up a Void elemental well grants you additional class ability energy. Multiple copies of this mod increase this effect.
Here are a few examples of builds that demonstrate the possible combinations for PvE.
Subclass: Middle Tree Sunbreaker – Code of the Devastator
Armor: Severance Enclosure exotic chest piece: powered melee final blows unleash a damaging explosion. Finishers and final blows against more powerful targets increase the radius and damage of the explosion.
Weapons: Primary slot would be your choice of preference, but for secondary and heavy slots it’s preferred to use a solar weapon with any of the perks demolitionist, thresh, and or chain reaction.
Mods: Elemental Ordnance, Elemental Armaments, Font of Wisdom, Shieldcrash Wellmaker, and Explosive Wellmaker.
This is a simple yet fun build that helps clear waves of ads and generates your super as much as possible. Something like Bad Juju would be good with its perk String of Curses as kills provide super energy. We also have a perk called Thresh, where killing combatants give a little bit of super energy on each kill. If you have an energy weapon with Thresh and it matches your subclass, then you could take advantage of the Elemental Armaments mod to generate Wells. Paired with Font of Wisdom also gives you a massive boost to intellect and you’ll be getting your super a lot. To top it off, the throwing hammer helps to clear mobs of combatants while providing the x3 damage buff and health regeneration upon collecting the hammer.
Subclass: Middle Tree Stormcaller – Attunement of Control
Armor: Getaway Artist exotic arms piece: hold to convert your Arc Grenade into a supercharged Arc Soul. The Arc Soul functions as an autonomous turret.
Weapons: No Time to Explain exotic pulse rifle, Salvager’s Salvo, and anything that has the perks demolitionist, and or thresh for the heavy slot.
Mods: Elemental Armaments, Font of Might, Well of Ions, Seeking Wells, and Well of Utility.
In this sample build, we are taking advantage of the Middle tree Stormcaller’s Ionic Trace — Defeating enemies have a chance to create Ionic Traces. Collecting Ionic Traces grants energy to all your abilities. This also complements the exotic Getaway Artist by maximizing the times you can convert your Arc Grenade into a supercharged Arc Soul. The exotic weapon No Time to Explain helps by adding an additional turret to aid you in clearing combatants. Secondary weapon Salvager’s Salvo does the same while continuously utilizing the demolitionist and chain reaction perk for grenade energy.
Subclass: Bottom Tree Nightstalker – Way of the Pathfinder
Armor: Orpheus Rig exotic legs piece: grants Deadfall and Moebius Quiver energy.
Weapons: Traveler’s Chosen exotic sidearm for the primary, Null Composure fusion rifle for the secondary, and Threaded Needle for the heavy slot.
Mods: Font of Might, Elemental Armaments, Elemental Ordnance, and Reaping Wellmaker.
For this final example, this build revolves around a couple of mods that really make this build exceptional which are Power Preservation — Super final blows create extra orbs of Power for your allies a new Stasis Helmet Mod, I use 2 of these. Grenade Kickstart — when your grenade energy is fully expended, you gain grenade energy another Stasis Mod for the arms. This season’s Artifact Mod Well of Potency — Picking up a matching elemental well grants you Super energy. Lastly, Particle Deconstruction — Dealing damage to a combatant with a Fusion Rifle or Linear Fusion Rifle grants bonus damage with a Fusion Rifle or Linear Fusion Rifle against that combatant for a short duration. This effect stacks up to 5 times. Combine all these together and you have an Orb generating Hunter with DPS to spare rather it be solo or as a fireteam.
Closing Notes: Again these are just examples to demonstrate the possible combinations for PvE, experiment with mixing and matching as you see fit for your desired play style. Until then, that’s it for this guide on Elemental Well Mods in Destiny 2: Season of the Lost.