Play to Win: An Unchained Guide for Archeage Beginners
It’s not right to flat-out call a certain MMO as pay-to-win, but the original Archeage does indeed deserve such a label. Heck, even the devs and publishers, in a way, admit to this. To make up for what the Korean MMO has become, they launched Archeage Unchained, a familiar yet very much improved game. Having said all that, let’s help Archeage beginners start on the right foot.
Why You Should Play Archeage Unchained?
Archeage Unchained isn’t a major revamp to the original game. Rather, it’s a completely new game. That means everyone’s starting from scratch–and that’s okay. So, why create a separate game client instead of heavily revamping the already existing one? Simple: you can’t fix a deep economic problem that is the result of unfair and downright horrible pay-to-win policies.
If you don’t feel like moving, especially if it’s because you don’t want to part ways with the character you’ve spent much time and money on, you don’t have to. The original Archeage still exists. So you don’t have to. In fact, it will still be supported, and both games will receive the same updates in the future.
However, if you want a fairer game, it’s better that you go to Unchained instead. Unfortunately, the devs have already stated that they have no plans to give players the option to transfer because that’d mean pay-to-win characters crossing over to a game that’s made specifically to prevent that. So, like what we’ve already said, you don’t have to move, but the better economy will make the migration worth it, especially in the long run.
What Every Archeage Beginner Should Know
On the other hand, if you’re only an Archeage beginner, then there’s no better time than now to hop on the Unchained bandwagon. To get you ready for months and months of Unchained MMO goodness, here are some of the basics to take note of.
Like most medieval fantasy-based MMOs, you’ll be choosing your race and class. With the former, aside from their looks, you also get a specific set of abilities. They are as follows:
- Nuians – the game’s human race, they are builders that worship the goddess of the afterlife. As such, they get a combat boost upon returning from death, and are quick in constructing buildings.
- Elves – true to the usual elven lore, they are close to nature. Living near Gweonid Lake, they swim faster and can hold their breath longer.
- Dwarves – short, stocky, and hardy, they are known for mining and fighting.
- Firrans – nomadic feline beastfolk, they are agile climbers and can safely tumble from dizzying heights.
- Harani – humans on the eastern continent, they gather materials faster, and can get back to safety just as quickly.
- Warborn – a race that once hunted dragons, they are well-versed in battle.
While it may be tempting for Archeage beginners to choose a race according to which class they’re suited best, keep in mind that most of these skills are for utility, and the advantage you get by min-maxing is negligible. That’s why if you’re going to choose a class, it’d be better to go with what you actually want.
In Archeage, however, jobs are an entirely different beast compared to other games. This is because Archeage uses a system where instead of choosing a job class, you choose two skill sets out of the ten available: Archery, Auramancy (support), BattleRage, Defense, Occultism, Shadowplay, Songcraft, Sorcery, Vitalism, and Witchcraft. The job you’ll get depends on the combination you made.
Last but definitely not least would be leveling up and Labor Points. The former is pretty standard fare, which is simply grinding for EXP. Labor Points, on the other hand, is what players spend to perform a wide variety of actions, especially those that related to trading.
Will there be a surge of Archeage beginners now that they’ve removed that pay-to-win disease? Hopefully, because this much-warranted change in the right direction has made the game deserving of it! What do you think? Let us know your thoughts by leaving a comment below!